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Creating a Sci-Fi Hero in Maya and Silo
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Released Dec 1, 2012
Antony Ward

Guest Tutor

Antony Ward
Throughout this tutorial we will see how to build, UV, texture, pose, light, and render the Sci-Fi Hero. We are going to cover all bases as we create this Sci-Fi Hero character.

Rather than focusing on a few key areas we will be looking in detail at each aspect of his construction, going right from the first polygon to the final pixel. We will begin with primitives which will form the foundations of the character before we use subdivision surfaces to flesh out the rest of his body and armor. With the model ready we will then apply a full set of UVs as well as look into adding detailed textures.

On top of this we will also briefly explore adding a rig to the character so we can pose him before we then light the scene, setup our shaders, make our final adjustments and output our render passes.

Finally we will mix everything together in Photoshop and add a bit of magic to give us our final render.
Introduction and project overview
1

Introduction and project overview

 
01:04
Project preparation
2

Project preparation

 
08:06
Starting blocks
3

Starting blocks

 
10:29
Combining the initial primitives
4

Combining the initial primitives

 
12:24
Adding the hands and feet
5

Adding the hands and feet

 
16:04
Beginning work on the face
6

Beginning work on the face

 
15:21
Adding eye and mouth details
7

Adding eye and mouth details

 
14:53
Giving the model an ear
8

Giving the model an ear

 
15:50
Continuing work on the ear shape
9

Continuing work on the ear shape

 
12:34
Starting to refine the body
10

Starting to refine the body

 
17:54
Beginning work on the armor
11

Beginning work on the armor

 
09:44
Adding more armor to the leg
12

Adding more armor to the leg

 
16:27
Creating the hip panels
13

Creating the hip panels

 
15:38
Building arm pieces of armor
14

Building arm pieces of armor

 
17:18
Adding the hair and spikes
15

Adding the hair and spikes

 
10:41
UV mapping preparation
16

UV mapping preparation

 
18:06
UV mapping the arm and armor
17

UV mapping the arm and armor

 
09:01
UV mapping the hair
18

UV mapping the hair

 
11:36
Baking out diffuse maps
19

Baking out diffuse maps

 
10:16
Adding a skeleton
20

Adding a skeleton

 
11:42
Introduction to creature tools
21

Introduction to creature tools

 
09:31
Adjusting skin weights
22

Adjusting skin weights

 
18:18
Attaching armor to the skeleton
23

Attaching armor to the skeleton

 
12:48
Adding details to our textures
24

Adding details to our textures

 
14:43
Creating bump and specular maps
25

Creating bump and specular maps

 
12:39
Lighting our scene
26

Lighting our scene

 
12:42
Render setup and shadow tweaks
27

Render setup and shadow tweaks

 
10:13
Shader adjustments
28

Shader adjustments

 
14:11
Render passes and layers
29

Render passes and layers

 
16:45
Compositing the final image
30

Compositing the final image

 
20:40