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Presentation Techniques for Game Art in Marmoset Toolbag
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Released Jan 1, 2013
Joshua Kinney


Joshua Kinney
In this series of tutorials we're going to learn how to create stunning renders for game art using Marmoset Toolbag. We'll begin by learning the interface and how to navigate in the viewport. After that we'll jump into production by learning how to import our 3d files into Marmoset Toolbag. Then, we'll start creating and modifying materials to apply to our game character. After that, we'll push our scenes even further by setting up lights in our scene using the Sky Tool and dynamic lights.

We'll begin to wrap up the training by setting up some post effects like depth of field and bloom to really make our renders stand out. As an added bonus, we'll even learn how to preview animations right inside of Marmoset.

Want more? Check out some free helpful resources on Demo Reel and Portfolio Tips from Game Industry Professionals

And more on 10 Things Professional Game Artists Wish They Knew When They First Started