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Designing Otherworldly Creatures in Photoshop
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Released Dec 1, 2012
Kurt Jones

Guest Tutor

Kurt Jones
In this tutorial, members will learn a creative method that can be used to help design new creatures.

We'll begin this process by discussing some elements to consider when first developing a concept for an other worldly alien creature. We start by describing the environment that our creature will exist in and we'll reference a couple of known animals that already exist in a similar environment. We'll examine the proportions of these animals to establish a unique base proportion for our creature.

From there we'll continue to morph our base proportion by incorporating attributes from other known creatures. After sketching our concept we'll focus on the structure of the head from a three quarter view. Finally, we'll render out our other worldly alien creature in a more dynamic and engaging pose.
Introduction and project overview
1

Introduction and project overview

 
01:06
Developing a unique animal proportion
2

Developing a unique animal proportion

 
07:50
Morphing our base proportion
3

Morphing our base proportion

 
11:43
Sketching the head from a three quarter view
4

Sketching the head from a three quarter view

 
09:42
Blocking out a more dynamic pose
5

Blocking out a more dynamic pose

 
08:54
Sketching physical attributes over our blocked out pose
6

Sketching physical attributes over our blocked out pose

 
13:10
Adding base values
7

Adding base values

 
09:58
Blocking in additional values
8

Blocking in additional values

 
10:12
Blending and building contrast
9

Blending and building contrast

 
14:27
Building up detail
10

Building up detail

 
11:24
Painting scales
11

Painting scales

 
12:13
Detailing hair
12

Detailing hair

 
10:49
Final adjustments in gray-scale
13

Final adjustments in gray-scale

 
09:58
Adding color
14

Adding color

 
11:51
Final color details
15

Final color details

 
06:04
Recap and final thoughts
16

Recap and final thoughts

 
03:54