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Introduction to Lighting in 3ds Max
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Released Dec 3, 2012
Kyle Green

Pluralsight

Kyle Green
Getting acquainted with the core lighting tools and features of 3ds Max is an important skill for anyone who is getting started with this powerful 3D application. This training will begin with us learning about the various types of lights found in 3ds Max and how to precisely control your light parameters and find the right mixture of physical accuracy, and your own artistic desires.

In this 3ds Max tutorial, we will also explore some of the specialized parameters found in certain light types, we will learn about the different types of shadows that can be utilized within 3ds Max, and explore the unique characteristics of each of these shadow types. We will also learn how we can use volumetric lights to add a sense of mood and atmosphere to our renders, along with many additional lessons covering tools and topics that are designed to give you a strong introduction to the lighting and rendering capabilities of 3ds Max.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:13
Basic light parameters in 3ds Max
2

Basic light parameters in 3ds Max

 
06:52
Intensity and attenuation controls for 3ds Max lights
3

Intensity and attenuation controls for 3ds Max lights

 
12:53
Working with spot lights and directional lights
4

Working with spot lights and directional lights

 
11:51
Rendering with Shadow Maps in 3ds Max
5

Rendering with Shadow Maps in 3ds Max

 
10:24
Rendering with Ray Traced shadows in 3ds Max
6

Rendering with Ray Traced shadows in 3ds Max

 
10:22
Using Advanced Ray Trace and Area shadows
7

Using Advanced Ray Trace and Area shadows

 
17:46
Rendering with mental ray lights in 3ds Max
8

Rendering with mental ray lights in 3ds Max

 
06:03
Working with Photometric lights in 3ds Max
9

Working with Photometric lights in 3ds Max

 
08:14
Rendering data from light manufacturers in 3ds Max
10

Rendering data from light manufacturers in 3ds Max

 
07:57
Understanding Skylights in 3ds Max
11

Understanding Skylights in 3ds Max

 
09:00
Rendering with the 3ds Max Daylight System
12

Rendering with the 3ds Max Daylight System

 
12:04
Using textures to simulate shadows
13

Using textures to simulate shadows

 
11:36
Controlling the render properties of 3ds Max objects
14

Controlling the render properties of 3ds Max objects

 
06:04
Excluding certain objects from 3ds Max lights
15

Excluding certain objects from 3ds Max lights

 
07:07
Adding lens flares to light sources
16

Adding lens flares to light sources

 
12:20
Rendering volume effects on 3ds Max lights
17

Rendering volume effects on 3ds Max lights

 
12:37
Rendering glowing objects in 3ds Max
18

Rendering glowing objects in 3ds Max

 
10:44