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Custom Characters in CryENGINE
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Released Nov 1, 2012
Joshua Kinney

Pluralsight

Joshua Kinney
In this series of CryENGINE tutorials, we will discuss how to import a custom character into CryENGINE. We will start by discussing some important concepts to remember for modeling characters and for rigging our characters. Once we have all of that, we'll learn how to quickly match the rig to the character mesh. After that, we'll discuss how to skin the character to the rig using the CrySkin modifier. Then we'll get into the meat of the tutorial by learning how to export the character to the CryENGINE SDK. Then we'll wrap up the training by learning which files must be modified in order to make our character the playable character.

This Tutorial goes over the process for importing a custom character into the CryENGINE, but it is not a step-by-step modeling and rigging tutorial. If you would like to get up to speed on modeling and rigging game characters in 3ds Max, I'd recommend the Creating Game Characters with 3ds Max and Zbrush course as well as Introduction to Rigging in 3ds Max which goes over the tools we use in greater detail.
Introduction and Project Overview
1

Introduction and Project Overview

 
01:02
Character modeling concepts
2

Character modeling concepts

 
04:17
Aligning the rig to the character mesh
3

Aligning the rig to the character mesh

 
13:12
Skinning the character mesh
4

Skinning the character mesh

 
12:02
Exporting the character from 3ds Max
5

Exporting the character from 3ds Max

 
11:13
Assembling the character in the engine
6

Assembling the character in the engine

 
06:37
Loading the rig's animations
7

Loading the rig's animations

 
05:12
Making our character the playable character
8

Making our character the playable character

 
11:44