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Introduction to Maya 2012
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Released Aug 2, 2011
Multiple Authors
Pluralsight
Multiple Authors
In this Introduction to Maya 2012 tutorial, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya. In this tutorial, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information in this tutorial, but rather to help you form good habits and strong workflows so you can become a proficient Maya artist.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
02:04
Camera navigation and object creation in Maya
2

Camera navigation and object creation in Maya

 
06:25
Maya interface overview
3

Maya interface overview

 
10:45
Creating your first Maya project
4

Creating your first Maya project

 
07:29
Saving Maya files
5

Saving Maya files

 
06:48
Viewport shading modes in Maya
6

Viewport shading modes in Maya

 
08:26
Object transformation tools
7

Object transformation tools

 
17:39
Working with the Channel Box and Layer Editor
8

Working with the Channel Box and Layer Editor

 
11:28
Using the Attribute Editor
9

Using the Attribute Editor

 
06:45
Grouping and parenting objects in Maya
10

Grouping and parenting objects in Maya

 
10:31
Working with the Maya Hotbox
11

Working with the Maya Hotbox

 
09:53
Selection Masks in Maya
12

Selection Masks in Maya

 
04:45
Writing your first MEL script
13

Writing your first MEL script

 
09:44
Working with shelves in Maya
14

Working with shelves in Maya

 
08:20
Modeling Section Overview
15

Modeling Section Overview

 
01:01
Lofting the fuselage with curves
16

Lofting the fuselage with curves

 
09:52
Trimming out part of the body
17

Trimming out part of the body

 
05:58
Creating the sides of the cockpit
18

Creating the sides of the cockpit

 
07:23
Building the wing base
19

Building the wing base

 
09:14
Converting the wing to polygons
20

Converting the wing to polygons

 
12:14
Cutting flaps from the wing
21

Cutting flaps from the wing

 
06:22
Building the rear engine block
22

Building the rear engine block

 
08:44
Adding curved pipes to the engine
23

Adding curved pipes to the engine

 
07:58
Starting the turbo fan
24

Starting the turbo fan

 
07:11
Building the fan blades
25

Building the fan blades

 
05:30
Starting the front spine piece
26

Starting the front spine piece

 
11:34
Adding detail to finish the spine
27

Adding detail to finish the spine

 
06:44
Duplicating geometry to add overlapping pieces
28

Duplicating geometry to add overlapping pieces

 
06:27
Adding secondary details on the fuselage
29

Adding secondary details on the fuselage

 
05:52
Building panels from converted geometry
30

Building panels from converted geometry

 
08:42
Extracting curves to build the windscreen
31

Extracting curves to build the windscreen

 
06:11
Building the fins from primitive geometry
32

Building the fins from primitive geometry

 
05:33
Modeling the interior of the cockpit
33

Modeling the interior of the cockpit

 
11:19
Adding the exhaust ports
34

Adding the exhaust ports

 
07:55
Modeling final details
35

Modeling final details

 
09:17
Importing geometry and adding the fuel line
36

Importing geometry and adding the fuel line

 
08:42
Materials and Texturing Overview
37

Materials and Texturing Overview

 
01:22
Working with the Hypershade
38

Working with the Hypershade

 
06:30
Applying and manipulating simple materials
39

Applying and manipulating simple materials

 
06:36
Using ramps
40

Using ramps

 
09:28
Adding multiple materials to objects
41

Adding multiple materials to objects

 
06:11
Working with transparency
42

Working with transparency

 
04:26
The basics of UVs
43

The basics of UVs

 
08:34
Working with procedural textures
44

Working with procedural textures

 
08:04
Combining procedural nodes
45

Combining procedural nodes

 
09:35
Adding specialized materials
46

Adding specialized materials

 
08:48
Using external file textures
47

Using external file textures

 
05:46
Working with Substance textures
48

Working with Substance textures

 
08:43
Rigging Section Overview
49

Rigging Section Overview

 
01:42
Creating control curves
50

Creating control curves

 
14:18
Using display layers to organize our rig
51

Using display layers to organize our rig

 
07:52
Modifying an object's orientation and pivot
52

Modifying an object's orientation and pivot

 
12:42
Utilizing selection handles
53

Utilizing selection handles

 
02:54
Working with Clusters
54

Working with Clusters

 
04:55
Creating custom attributes
55

Creating custom attributes

 
05:51
Using the Connection Editor to drive attributes
56

Using the Connection Editor to drive attributes

 
05:00
Using Set Driven Keys to simplify the rigging process
57

Using Set Driven Keys to simplify the rigging process

 
08:10
Automating movement with expressions
58

Automating movement with expressions

 
04:59
Adding a speed setting for the expression
59

Adding a speed setting for the expression

 
03:11
Drawing your first joint chain
60

Drawing your first joint chain

 
09:50
Using Maya's IK Handle Tool
61

Using Maya's IK Handle Tool

 
07:57
Binding geometry to joints
62

Binding geometry to joints

 
05:44
Making your scene animator-friendly
63

Making your scene animator-friendly

 
07:40
Animation Section Overview
64

Animation Section Overview

 
01:03
Learning to keyframe and modify keys on the Time Slider
65

Learning to keyframe and modify keys on the Time Slider

 
13:35
Managing keyframes in the Graph Editor
66

Managing keyframes in the Graph Editor

 
07:13
Seamlessly cycling animation
67

Seamlessly cycling animation

 
04:14
Animating an object along a path
68

Animating an object along a path

 
08:41
Modifying how an object interpolates along a path
69

Modifying how an object interpolates along a path

 
03:29
Working with Autokey
70

Working with Autokey

 
05:21
Correcting animation with Editable Motion Trails
71

Correcting animation with Editable Motion Trails

 
03:53
Previewing animation in real-time with playblasts
72

Previewing animation in real-time with playblasts

 
04:11
Animating the flight sequence
73

Animating the flight sequence

 
15:00
Animating the fueling line separating from the ship
74

Animating the fueling line separating from the ship

 
14:33
Bringing our shot camera to life
75

Bringing our shot camera to life

 
12:07
Dynamics section overview
76

Dynamics section overview

 
00:54
Creating a dynamic fire effect
77

Creating a dynamic fire effect

 
05:31
Creating a particle emitter
78

Creating a particle emitter

 
08:25
Connecting emitters to objects
79

Connecting emitters to objects

 
07:27
Creating per-particle attributes
80

Creating per-particle attributes

 
08:13
Using the Particle Volume Shader
81

Using the Particle Volume Shader

 
12:14
Lighting and Rendering section overview
82

Lighting and Rendering section overview

 
00:52
Working with the Maya Render View
83

Working with the Maya Render View

 
09:58
Controlling anti-aliasing quality of your renders
84

Controlling anti-aliasing quality of your renders

 
07:23
Understanding Clipping Planes and Resolution Gates
85

Understanding Clipping Planes and Resolution Gates

 
07:32
Understanding the various light types in Maya
86

Understanding the various light types in Maya

 
05:37
Common light attributes
87

Common light attributes

 
08:26
Adding shadows to your renders
88

Adding shadows to your renders

 
08:00
Changing the Render Stats of objects
89

Changing the Render Stats of objects

 
04:19
Matching lights to a photographic environment
90

Matching lights to a photographic environment

 
10:43
Using the Attribute Spread Sheet
91

Using the Attribute Spread Sheet

 
07:52
Adding motion blur to your renders
92

Adding motion blur to your renders

 
04:42
Rendering an animated sequence from Maya
93

Rendering an animated sequence from Maya

 
09:55