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3ds Max to MotionBuilder Integration
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Released Sep 1, 2012
Delano Athias

Pluralsight

Delano Athias
In this set of tutorials we will explore inter-operability features between 3ds Max and MotionBuilder. We'll explore inter-operability features between the two applications as we learn how to retarget animation to Biped, CAT and custom rigs! We'll learn efficient ways animation can then be modified in both applications to improve character performances. In the end, you'll learn how to use the rigging and animation tools in both 3ds Max and MotionBuilder to retarget and enhance your character animations with time-saving techniques.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:56
A look at the scene
2

A look at the scene

 
04:18
Rigging with Biped
3

Rigging with Biped

 
11:44
Exporting the Biped from 3ds Max to MotionBuilder
4

Exporting the Biped from 3ds Max to MotionBuilder

 
08:20
Retargeting the animation
5

Retargeting the animation

 
11:36
Transferring animation from MotionBuilder back to the Biped
6

Transferring animation from MotionBuilder back to the Biped

 
09:50
Preparing a CAT rig for MotionBuilder
7

Preparing a CAT rig for MotionBuilder

 
06:41
Creating a character template manually in MotionBuilder
8

Creating a character template manually in MotionBuilder

 
12:27
Repurposing a character template and retargeting to the CAT skeleton in MotionBuilder
9

Repurposing a character template and retargeting to the CAT skeleton in MotionBuilder

 
09:14
Exporting back to CAT rig in 3ds Max
10

Exporting back to CAT rig in 3ds Max

 
17:14
Finalizing the shot
11

Finalizing the shot

 
01:58
Custom rigs and MotionBuilder
12

Custom rigs and MotionBuilder

 
08:26
Connecting the control rig to the transition skeleton
13

Connecting the control rig to the transition skeleton

 
13:30
Exporting the transition skeleton to MotionBuilder
14

Exporting the transition skeleton to MotionBuilder

 
09:05
Transferring the motion data back to the custom rig
15

Transferring the motion data back to the custom rig

 
07:37