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Introduction to CryENGINE
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Released Sep 1, 2012
Joshua Kinney

Pluralsight

Joshua Kinney
In this CryENGINE tutorial we will learn the fundamentals to creating beautiful levels in the widely popular game engine CryENGINE. We'll start off by learning how to download and install the CryENGINE SDK. Once all of that's out of the way, we'll jump into generating and modifying the terrain. From there, we'll ramp up the action by painting materials on our terrain, adding vegetation, props, water, clouds, boids and so much more. This tutorial covers all of the major features you'll need to get up and running in CryENGINE and by the end of the course, you'll not only have created an immersible level but you'll have all the knowledge you need to begin creating your own levels.
Introduction and Project Overview
1

Introduction and Project Overview

 
00:50
Installing the CryENGINE Free SDK
2

Installing the CryENGINE Free SDK

 
05:40
Navigation and interface overview
3

Navigation and interface overview

 
13:36
Generating terrain
4

Generating terrain

 
11:11
Modify Terrain tool basics
5

Modify Terrain tool basics

 
10:45
Adding a basic material using the Layer Painter
6

Adding a basic material using the Layer Painter

 
07:31
Blocking in the level using the Layer Painter
7

Blocking in the level using the Layer Painter

 
10:43
Blocking in the main play area
8

Blocking in the main play area

 
13:35
Blocking in the rest of the play area
9

Blocking in the rest of the play area

 
12:07
Refining the main play area
10

Refining the main play area

 
12:33
Creating the path textures
11

Creating the path textures

 
11:12
Adding roads
12

Adding roads

 
09:36
Vegetation basics
13

Vegetation basics

 
10:44
Adding our first layer of vegetation
14

Adding our first layer of vegetation

 
10:32
Adding another layer of vegetation
15

Adding another layer of vegetation

 
12:35
Set dressing basics using brushes
16

Set dressing basics using brushes

 
10:44
Advanced set dressing using brushes
17

Advanced set dressing using brushes

 
12:58
Editing the environment settings
18

Editing the environment settings

 
12:35
Adding fog
19

Adding fog

 
07:36
Adding doors
20

Adding doors

 
09:03
Creating water volumes
21

Creating water volumes

 
08:43
Working with boids
22

Working with boids

 
06:42
Organizing the level using layers
23

Organizing the level using layers

 
09:25
Particle basics
24

Particle basics

 
07:51
Creating clouds
25

Creating clouds

 
10:40
Adding sound
26

Adding sound

 
12:55
Voxel basics
27

Voxel basics

 
12:15
Building the cave interior
28

Building the cave interior

 
11:11
Adding decals
29

Adding decals

 
08:22