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Low Polygon Texturing in MARI
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Released Sep 1, 2012
Eddie Russell

Pluralsight

Eddie Russell
In this MARI tutorial, we will learn about the process of texturing low poly models in MARI. We’ll get started with this tutorial by setting up our project including some selection groups that will make things easier going forward. From here we’ll dive right in and project some skin textures on our model using some reference photos. Next we will shift our attention to her armor, create diffuse, bump and specular information to match a piece of concept art. Moving on, we will learn about the process of painting in details that don’t exist in our mesh but add visual appeal to the final textures. Finally, we will wrap things up by consolidating the channels moving through our shader, bake them, and then export our maps out of MARI. After completing this tutorial, you’ll be familiar with tools and techniques that can be used in a production pipeline to texture a low poly game character in MARI.
Introduction and project overview
1

Introduction and project overview

 
01:12
Creating a project and setting up selection groups
2

Creating a project and setting up selection groups

 
10:57
Projecting skin textures
3

Projecting skin textures

 
12:28
Building base colors for the armor
4

Building base colors for the armor

 
14:01
Refining shapes that define recessed areas in the armor
5

Refining shapes that define recessed areas in the armor

 
12:39
Projecting flourishes for armor with stencils
6

Projecting flourishes for armor with stencils

 
14:27
Transferring details from one shell to another
7

Transferring details from one shell to another

 
12:13
Adding texture to red areas of armor
8

Adding texture to red areas of armor

 
08:33
Creating a bump for armor details
9

Creating a bump for armor details

 
08:08
Creating a bump for red areas of armor
10

Creating a bump for red areas of armor

 
09:19
Blocking in areas of additional painted detail
11

Blocking in areas of additional painted detail

 
11:56
Cleaning up areas and creating a mask for painted details
12

Cleaning up areas and creating a mask for painted details

 
08:54
Beginning to paint detail for leather wraps
13

Beginning to paint detail for leather wraps

 
11:34
Continuing to paint detail for the leather wraps
14

Continuing to paint detail for the leather wraps

 
13:39
Defining specularity info for base colors
15

Defining specularity info for base colors

 
17:08
Painting scratches and wear for our low poly model
16

Painting scratches and wear for our low poly model

 
16:45
Painting dirt for our low poly model
17

Painting dirt for our low poly model

 
12:11
Color correcting skin tones
18

Color correcting skin tones

 
08:24
Combining multiple bump channels into one
19

Combining multiple bump channels into one

 
13:20
Touching up the hand painted detail in our textures
20

Touching up the hand painted detail in our textures

 
10:47
Baking and exporting texture maps
21

Baking and exporting texture maps

 
05:59