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Modeling Creature Concepts in ZBrush
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Released Jul 1, 2012
Ryan Lim

Guest Tutor

Ryan Lim
In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Throughout these lessons, we will understand the process about how to create a visual concept image, and turn it into a 3D maquette in ZBrush. We will cover everything from understanding the concept to converting it with DynaMesh, and create a presentation image for a client. A lot of conceptual modeling workflow tips will be covered in this tutorial, which can improve anyone's ZBrush modeling skills.
Introduction and project overview
1

Introduction and project overview

 
00:51
Understanding the concept image
2

Understanding the concept image

 
15:42
Working with DynaMesh
3

Working with DynaMesh

 
08:31
Creating a base mesh with ZSpheres
4

Creating a base mesh with ZSpheres

 
14:03
Converting to DynaMesh
5

Converting to DynaMesh

 
26:34
Adding eye and face detail with DynaMesh
6

Adding eye and face detail with DynaMesh

 
14:44
Quickly remeshing in 3D-Coat
7

Quickly remeshing in 3D-Coat

 
16:49
Sculpting out details
8

Sculpting out details

 
14:00
Creating a geometry-based fur mesh
9

Creating a geometry-based fur mesh

 
17:02
Building a turntable render in ZBrush
10

Building a turntable render in ZBrush

 
10:15