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Utilizing the Muscle System in CINEMA 4D
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Released Jul 1, 2012
Delano Athias

Pluralsight

Delano Athias
In this series of CINEMA 4D tutorials we will use the robust and user-friendly muscle system in CINEMA 4D to enhance the realism of an animated creature. We will learn how to strategically build an efficient muscle rig to create and maintain volume. We'll cover how to customize a muscle's shape and behavior, as well as how to prevent muscle objects from interpenetrating through geometry. We'll even learn how to apply muscle dynamics to create natural secondary deformations for weight! By the end of this tutorial, you will be equipped with the knowledge you need to incorporate CINEMA 4D's new muscle system into your own rigging pipeline.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:10
Setting up the MSkin object
2

Setting up the MSkin object

 
05:03
Creating a bicep muscle
3

Creating a bicep muscle

 
08:19
Customizing a muscle's shape
4

Customizing a muscle's shape

 
11:53
Mirroring muscles
5

Mirroring muscles

 
03:19
Connecting muscles to a deforming skin
6

Connecting muscles to a deforming skin

 
09:46
Controlling how a muscle interacts with skin
7

Controlling how a muscle interacts with skin

 
04:42
Defining how a muscle deforms skinned surfaces
8

Defining how a muscle deforms skinned surfaces

 
05:00
Adding calf muscles
9

Adding calf muscles

 
11:02
Maintaining volume in the creature's stomach
10

Maintaining volume in the creature's stomach

 
11:03
Making a muscle dynamic
11

Making a muscle dynamic

 
07:40
Finalizing the muscle rig
12

Finalizing the muscle rig

 
03:51