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Modeling Low Polygon Game Characters in 3ds Max
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Released Jun 1, 2012
Joshua Kinney

Pluralsight

Joshua Kinney
In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We'll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we'll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we'll begin modeling the armor pieces for our character. Finally, once everything is complete, we'll learn optimization techniques and make any final modifications to the model.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:56
Setting up the scene
2

Setting up the scene

 
09:23
Blocking the torso
3

Blocking the torso

 
09:00
Creating the shoulder
4

Creating the shoulder

 
12:46
Building the arms
5

Building the arms

 
13:37
Blocking out the leg
6

Blocking out the leg

 
14:23
Creating the feet
7

Creating the feet

 
13:10
Blocking in the hands
8

Blocking in the hands

 
12:38
Finishing the hands
9

Finishing the hands

 
12:42
Refining the silhouette of the body
10

Refining the silhouette of the body

 
08:42
Blocking in the face
11

Blocking in the face

 
11:12
Finishing the head
12

Finishing the head

 
17:38
Retopologizing the model
13

Retopologizing the model

 
12:09
Creating the shoulder armor
14

Creating the shoulder armor

 
14:31
Building the gloves
15

Building the gloves

 
13:02
Creating the base of the belt
16

Creating the base of the belt

 
11:20
Adding the skull to the belt
17

Adding the skull to the belt

 
17:29
Creating the boots
18

Creating the boots

 
14:35
Finishing the boots
19

Finishing the boots

 
12:12
Creating the helmet
20

Creating the helmet

 
11:12
Adding the horns to the helmet
21

Adding the horns to the helmet

 
17:11
Building the axe
22

Building the axe

 
11:38
Creating the loin cloth
23

Creating the loin cloth

 
07:46
Optimizing the model
24

Optimizing the model

 
16:23
Improving the silhouette of the face
25

Improving the silhouette of the face

 
11:39
Adding the ears
26

Adding the ears

 
06:40