Important Notice:

As of September 15, 2016, we no longer publish new courses on this website. We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Modeling a Human Marionette in Softimage and ZBrush
See Details
Released May 1, 2012
Daniele Angelozzi

Guest Tutor

Daniele Angelozzi
In this ZBrush tutorial we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can bring up a huge speed up to your usual modeling and texturing workflow.
Introduction and project overview
1

Introduction and project overview

 
01:27
Creating the organic base mesh
2

Creating the organic base mesh

 
13:27
Roughing out the shape of the base mesh
3

Roughing out the shape of the base mesh

 
08:22
Blocking in the face shape
4

Blocking in the face shape

 
13:27
Posing the model with the ZSphere rig
5

Posing the model with the ZSphere rig

 
14:36
Using DynaMesh to add refinement
6

Using DynaMesh to add refinement

 
17:21
Looking at modeling tools in Softimage
7

Looking at modeling tools in Softimage

 
13:43
Blocking out the metal pieces
8

Blocking out the metal pieces

 
15:36
Starting to add details to the metal pieces
9

Starting to add details to the metal pieces

 
12:00
Continuing to add details to the metal pieces
10

Continuing to add details to the metal pieces

 
19:22
Rigging and posing the metal arm
11

Rigging and posing the metal arm

 
09:00
Procedural modeling using expressions
12

Procedural modeling using expressions

 
09:05
Using ICE to create chains
13

Using ICE to create chains

 
09:39
Refining the ICE tree
14

Refining the ICE tree

 
12:58
Adding some features to our ICE compound
15

Adding some features to our ICE compound

 
07:02
Putting our procedural modeling concepts into practice
16

Putting our procedural modeling concepts into practice

 
15:28
Creating finer organic details
17

Creating finer organic details

 
18:36
Adding high frequency details
18

Adding high frequency details

 
15:39
Detailing and texturing using Surface Noise
19

Detailing and texturing using Surface Noise

 
18:07
Starting to paint the skin
20

Starting to paint the skin

 
19:03
Finalizing the skin tones
21

Finalizing the skin tones

 
08:50
Adding final props to the model
22

Adding final props to the model

 
18:08
Creating a convincing look for the skin
23

Creating a convincing look for the skin

 
10:31
Shading the metal pieces
24

Shading the metal pieces

 
13:22
Creating our final render in ZBrush
25

Creating our final render in ZBrush

 
23:23