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Professional Series: Painting and Rendering in ZBrush
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Released Apr 1, 2012
Justin Marshall

Pluralsight

Justin Marshall
In this ZBrush tutorial, we will talk about some of the painting, rendering, and fiber workflows in ZBrush. This tutorial was designed to evolve your workflows, and give you some concepts to keep in mind as you paint and render your creatures in ZBrush. The objectives for this fast-pace tutorial include looking at several updated workflows and techniques for quickly painting your models and adding hair, fur, and feathers. We won't be going step by step, but rather talk in broader terms about some of the tools and methods you can use and what options you have for dealing with some of the issues that may arise. It is recommended you have experience using ZBrush as we cover a lot of information in a shorter span of time. If you’re an artist new to ZBrush the Beginner's Guide courses are a perfect place to start. From there you can check out any of the intermediate step-by-step, project-based tutorials that will take you through the entire process.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:09
Painting the body
2

Painting the body

 
11:41
Transferring painted detail
3

Transferring painted detail

 
13:26
Adding short fur to the creature
4

Adding short fur to the creature

 
09:03
Creating small feathers on the creature
5

Creating small feathers on the creature

 
09:20
Polypainting the feathers
6

Polypainting the feathers

 
08:07
Adding small feathers to the wings
7

Adding small feathers to the wings

 
05:53
Building the whiskers and beard
8

Building the whiskers and beard

 
10:48
Lighting the model with LightCap
9

Lighting the model with LightCap

 
06:07
Modifying a rendered image with BPR filters
10

Modifying a rendered image with BPR filters

 
08:00