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Fiber Techniques in ZBrush
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Released Apr 1, 2012
Justin Marshall

Pluralsight

Justin Marshall
In this series of ZBrush tutorials, we’ll be talking about the some of the ways you can use the new FiberMesh feature to create foliage, fur, or even human hair. ZBrush has always been a great tool for concepting characters and models and creating highly detailed sculpts. The materials, lighting, and rendering capabilities have also been continually enhanced and we can now get some great final images right out of ZBrush. One important thing that was still difficult to achieve in ZBrush was hair or fur. Many of the characters you create will require some kind of hair or fur to really be finished. FiberMesh, added in ZBrush 4R2b is a great solution. In this course we'll look at the basics of working with FiberMesh as well as a number of different scenarios in which it could be used. We'll talk about creating grass and trees, fur, and different varieties of hair, and we'll go over many of the available grooming brushes. There's no substitute for getting in there and playing with it yourself, but at the end of this tutorial, you'll have a much better idea of what you can do and how to go about getting the results you need for your custom creation.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:11
Working with FiberMesh
2

Working with FiberMesh

 
10:08
Creating grass
3

Creating grass

 
09:29
Creating short human hair
4

Creating short human hair

 
17:10
Creating facial hair
5

Creating facial hair

 
10:53
Adding body hair
6

Adding body hair

 
07:32
Working with longer hair
7

Working with longer hair

 
12:10
Creating animal fur
8

Creating animal fur

 
14:12
Creating trees
9

Creating trees

 
09:00
Creating fibers using Morph targets
10

Creating fibers using Morph targets

 
07:09