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Creating an Aged Character and Artifacts in ZBrush and Maya
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Released Feb 11, 2013
Brad Groatman

Guest Tutor

Brad Groatman
In this tutorial we will follow the entire process of creating an illustration from modeling and texturing, to lighting and rendering out a final composite.

Throughout these lessons we will go through the process of creating a 3D illustration from scratch. We will block out the character's shape using ZSpheres in ZBrush, then systematically add layers of sculpted detail to our character as we go. We will jump between ZBrush and Maya to utilize the strengths of each program, utilize a combination of PolyPainting in ZBrush and procedural texturing in Photoshop to give our meshes diffuse and bump maps, and composite our final render passes in After Effects, where we can play around with some post production flourishes.

By the end of this training, we'll have experience taking a general concept and allowing the work itself to shape our vision of the final product.
Introduction and project overview
1

Introduction and project overview

 
00:39
Modeling the desk
2

Modeling the desk

 
12:56
Using ZSpheres to block out our character
3

Using ZSpheres to block out our character

 
20:02
Shaping the base mesh
4

Shaping the base mesh

 
17:37
Using QRemesher to fix topology
5

Using QRemesher to fix topology

 
10:16
Sculpting the head: First level of detail
6

Sculpting the head: First level of detail

 
12:10
Continuing the first level of detail
7

Continuing the first level of detail

 
15:26
Sculpting the head: Second level of detail
8

Sculpting the head: Second level of detail

 
16:10
Sculpting the head: Third level of detail
9

Sculpting the head: Third level of detail

 
15:47
Beginning work on the torso
10

Beginning work on the torso

 
07:55
Starting the necktie
11

Starting the necktie

 
13:50
Adding the bow
12

Adding the bow

 
14:33
Finishing up the tie
13

Finishing up the tie

 
12:39
Creating the vest
14

Creating the vest

 
12:22
Adding buttons to the vest
15

Adding buttons to the vest

 
13:37
Creating the jacket
16

Creating the jacket

 
05:33
Building the jacket's collar
17

Building the jacket's collar

 
15:42
Shaping the clothing in ZBrush
18

Shaping the clothing in ZBrush

 
15:40
Sculpting the head: Fourth level of detail
19

Sculpting the head: Fourth level of detail

 
13:01
Sculpting the head: Fifth level of detail
20

Sculpting the head: Fifth level of detail

 
14:52
Sculpting the head: Sixth level of detail
21

Sculpting the head: Sixth level of detail

 
17:30
Using alphas to add detail to the face
22

Using alphas to add detail to the face

 
12:39
Starting the hands
23

Starting the hands

 
15:52
Continuing on the hands
24

Continuing on the hands

 
21:34
Using alphas to detail the hands
25

Using alphas to detail the hands

 
18:59
Creating UVs for our subtools
26

Creating UVs for our subtools

 
08:34
Adding base color to the head
27

Adding base color to the head

 
17:17
Finishing textures for the head and hands
28

Finishing textures for the head and hands

 
23:14
Painting the bowtie
29

Painting the bowtie

 
08:41
Finishing up the clothes
30

Finishing up the clothes

 
09:10
Posing the character
31

Posing the character

 
16:24
Adding wrinkles to the clothing
32

Adding wrinkles to the clothing

 
18:51
Creating hair and eyebrows
33

Creating hair and eyebrows

 
12:11
Beginning work on the monocle
34

Beginning work on the monocle

 
12:45
Finishing up the monocle
35

Finishing up the monocle

 
11:38
Starting on the main book prop
36

Starting on the main book prop

 
10:52
Finishing up the book
37

Finishing up the book

 
07:24
Modeling the background environment
38

Modeling the background environment

 
15:11
Using Photoshop to create book textures
39

Using Photoshop to create book textures

 
11:35
Texturing the main book cover
40

Texturing the main book cover

 
12:43
Texturing the eyes
41

Texturing the eyes

 
21:10
Detailing and texturing the shelves
42

Detailing and texturing the shelves

 
13:10
Setting up the lighting
43

Setting up the lighting

 
07:56
Setting up render layers
44

Setting up render layers

 
11:16
Combining the renders in After Effects
45

Combining the renders in After Effects

 
27:10
Finishing up the image
46

Finishing up the image

 
03:23