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Modeling a Fantasy Character in Maya
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Released Mar 1, 2012
Pat Imrie

Guest Tutor

Pat Imrie
In this Maya tutorial we will look at creating functional, efficient topology and learn how to utilize it to model a detailed character. Throughout these lessons we will take an in-depth look at some mixed polygon modeling techniques using Maya 2011. We'll focus on creating animation-friendly topology for our fantasy style character that will not only deform correctly but will also showcase detailed anatomy. By the end of this tutorial, we will have learned how to model clothes, props, books, candles and a human skull while covering a wide variety of modeling techniques to produce detailed and accurate meshes. While this tutorial uses Maya 2011, the techniques used are transferrable to any other polygon modeling software program.
Introduction and project overview
1

Introduction and project overview

 
01:18
Setting up our project
2

Setting up our project

 
11:14
Blocking out the base mesh
3

Blocking out the base mesh

 
42:07
Refining the silhouette and adding animation-friendly topology
4

Refining the silhouette and adding animation-friendly topology

 
38:28
Adding details to the head
5

Adding details to the head

 
22:54
Creating detail for the arms and torso
6

Creating detail for the arms and torso

 
11:04
Detailing the abdomen and legs
7

Detailing the abdomen and legs

 
10:06
Creating detail for the hands
8

Creating detail for the hands

 
12:26
Running deformation tests
9

Running deformation tests

 
03:10
Modeling our character's hood
10

Modeling our character's hood

 
17:45
Creating the belt and tunic
11

Creating the belt and tunic

 
22:56
Building wrist braces and boots
12

Building wrist braces and boots

 
15:10
Modeling the main book prop
13

Modeling the main book prop

 
47:26
Looking at book variations and modeling paper
14

Looking at book variations and modeling paper

 
05:40
Modeling the candle and creating variations
15

Modeling the candle and creating variations

 
23:03
Creating the human skull prop
16

Creating the human skull prop

 
12:35
Setting up the render
17

Setting up the render

 
07:19
Reviewing the project and final thoughts
18

Reviewing the project and final thoughts

 
01:01