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Creating a Gargoyle in 3ds Max and ZBrush
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Released Mar 1, 2012
Brian Parnell

Guest Tutor

Brian Parnell
In this tutorial we will learn how to create a female demon gargoyle creature. Throughout these lessons we will learn how to quickly create block out shapes such as our creature's wings, horns, cloth and other ornate pieces. We will look at brushes that are used in a typical art pipeline as well as how to create custom brushes. Using 3ds Max, we'll learn how to create chains that conform to the character's body using splines. We will also take all the SubTool pieces in ZBrush to rig and pose our character in Transpose Master.
Introduction and project overview
1

Introduction and project overview

 
01:37
Gathering reference material
2

Gathering reference material

 
07:55
Blocking out the horns and hood
3

Blocking out the horns and hood

 
09:11
Blocking in an ornate piece
4

Blocking in an ornate piece

 
08:28
Creating wings using ZSpheres
5

Creating wings using ZSpheres

 
19:42
Looking at commonly used brushes
6

Looking at commonly used brushes

 
08:07
Creating our own custom brushes
7

Creating our own custom brushes

 
10:26
Adding chains for our character
8

Adding chains for our character

 
13:28
Building hooves for our character
9

Building hooves for our character

 
08:01
Creating cloth pieces using references
10

Creating cloth pieces using references

 
10:09
Using brushes to add detail to the wings
11

Using brushes to add detail to the wings

 
05:43
Adding detail using brushes
12

Adding detail using brushes

 
09:23
Setting up our mesh with Transpose Master
13

Setting up our mesh with Transpose Master

 
03:22
Looking at the rig in Transpose Master
14

Looking at the rig in Transpose Master

 
23:47
Posing our character
15

Posing our character

 
13:30