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Unity Mobile Game Development: Enemy AI and Waypoints
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Released Mar 1, 2012
Chris Glick

Pluralsight

Chris Glick
In this series of Unity tutorials, we'll demonstrate how to setup our waypoints in order to allow our enemies to seek and destroy the player. We'll also discuss how to create a basic AI for our enemies. Having a computer understand our level is one of the most pertinent problems facing any game developer. Waypoints are a quick and powerful way to create a simple model of a level that an AI can understand. Once we have our waypoints set-up and working, we'll create an enemy AI that can find and attack the player.
Introduction and project overview
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Introduction and project overview

 
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