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Unity Mobile Game Development: GUI Functionality
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Released Jan 2, 2012
Joshua Kinney

Pluralsight

Joshua Kinney
This Unity tutorial will discuss the process of creating a custom Graphical User Interface for our mobile game on the Android tablet. Through out these lessons, we'll create our own custom scripts to create the exact behavior we want from our user interface and how we implement those to work with our Android tablet. We'll create buttons that will allow us to fire, reload, and swap our weapons. We'll also create the functionality to give the player feedback on how much ammo, time, and health they have during the game.
Introduction and project overview
1

Introduction and project overview

 
00:57
Basic joystick modification
2

Basic joystick modification

 
09:23
Scripting custom joysticks
3

Scripting custom joysticks

 
15:17
Implementing the joystick up and down states
4

Implementing the joystick up and down states

 
15:05
Scripting the crosshair
5

Scripting the crosshair

 
13:23
Creating the fire button
6

Creating the fire button

 
15:16
Implementing the reload button
7

Implementing the reload button

 
08:36
Scripting the weapon swap
8

Scripting the weapon swap

 
10:09
Implementing the weapon swap functionality
9

Implementing the weapon swap functionality

 
07:49
Scripting the ammo GUI
10

Scripting the ammo GUI

 
15:14
Creating the timer
11

Creating the timer

 
17:21
Scripting the health bar
12

Scripting the health bar

 
11:52
Implementing the health bar to the player
13

Implementing the health bar to the player

 
14:25
Creating the kill counter
14

Creating the kill counter

 
14:45