Important Notice:

As of September 15, 2016, we no longer publish new courses on this website. We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Unity Mobile Game Development: Saving Data and Highscores
See Details
Released Jan 2, 2012
Chris Glick

Pluralsight

Chris Glick
In this Unity tutorial, we’ll learn how to save data between play sessions with PlayerPrefs and create a highscore level for deployment to iOS or Android. Through these lessons we’ll learn how we can use the GUI class to draw various text and images on our screen. From there, we will examine time-saving techniques for placing our GUI elements with the inspector accurately. We'll learn how we can use arrays to store multiple pieces of data and how we can display lists using for loops. Then we'll refactor our array into a highscore class. With our display set up, we will learn the commands to access our player prefs and the logic we need to sort and store our data. Finally we'll see how we can use mobile keyboards and examine a faster method of saving data for mobile platforms. From basic preferences like display settings to more complex structures like high scores, it's important to understand how to save data after we close our game.
Introduction and project overview
1

Introduction and project overview

 
01:10