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Illustrating a Vintage Horror Film Poster in Photoshop and ZBrush
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Released Feb 11, 2013
Tyrus Goshay

Guest Tutor

Tyrus Goshay
In this tutorial you will learn how to take your ZBrush renders into Photoshop in order to create a stylized final art piece for your portfolio. We will discuss how to take your 3D concepts into Photoshop for final customized renders using layers, filters, lasso tools and other tools in Photoshop CS6.
Introduction and project overview
1

Introduction and project overview

 
01:01
Using our 2D thumbnails to inspire 3D designs
2

Using our 2D thumbnails to inspire 3D designs

 
09:27
Setting up our ZBrush models for BPR passes
3

Setting up our ZBrush models for BPR passes

 
06:04
Polypainting our character
4

Polypainting our character

 
05:43
Polypainting our character continued
5

Polypainting our character continued

 
10:27
Finishing the polypainting for our character
6

Finishing the polypainting for our character

 
09:56
Polypainting using alphas
7

Polypainting using alphas

 
07:15
Preparing to create render passes
8

Preparing to create render passes

 
09:08
Bringing the render passes into Photoshop
9

Bringing the render passes into Photoshop

 
10:48
Adjusting layers in Photoshop for final rendering
10

Adjusting layers in Photoshop for final rendering

 
10:09
Tweaking our work for the final render
11

Tweaking our work for the final render

 
10:18
Cleaning up using the Blur and Smudge tools
12

Cleaning up using the Blur and Smudge tools

 
10:40
Importing additional assets for the environment
13

Importing additional assets for the environment

 
08:32
Continuing with the background environment
14

Continuing with the background environment

 
09:50
Creating a cohesive scene
15

Creating a cohesive scene

 
09:34
Making the bounce light and creating composition
16

Making the bounce light and creating composition

 
09:26
Building visual weight with lights and shadows
17

Building visual weight with lights and shadows

 
08:42
Tips for finding and utilizing the best font possible
18

Tips for finding and utilizing the best font possible

 
10:30
Looking at the last render and an alternate border
19

Looking at the last render and an alternate border

 
00:36