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Sculpting a Demonic Creature in ZBrush
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Released Feb 18, 2013
Lee Magalhaes

Guest Tutor

Lee Magalhaes
In this tutorial we will be using ZBrush to create a full monster sculpture. Starting from a base mesh, we will quickly block out our forms and focus on the anatomy of the body, the gesture of the pose and the shape of the head. Once we have that base established we will move on to the detailing and making of props such as a belt and weapons for our monster.

After all of this, we will pop into Photoshop to create a cool and stylish render. By the end of this tutorial you should be more than comfortable sculpting your own full bodied creations.
Introduction and project overview
1

Introduction and project overview

 
00:56
Taking a look at the concept art
2

Taking a look at the concept art

 
06:56
Exploring a custom UI and our base mesh
3

Exploring a custom UI and our base mesh

 
10:37
Starting to work on the head of our monster
4

Starting to work on the head of our monster

 
09:57
Blocking out the main features of the face
5

Blocking out the main features of the face

 
12:00
Adding more features to the head
6

Adding more features to the head

 
13:02
Refining the contour of the head
7

Refining the contour of the head

 
12:15
Making large scale changes to the face
8

Making large scale changes to the face

 
13:15
Working with DynaMesh and refining the head
9

Working with DynaMesh and refining the head

 
10:08
Starting to add details to our face
10

Starting to add details to our face

 
10:06
Creating detail lines on our model
11

Creating detail lines on our model

 
11:26
Adding eyelids and smaller details
12

Adding eyelids and smaller details

 
15:59
Exploring detailing techniques for the head
13

Exploring detailing techniques for the head

 
11:43
Extracting the jaw as a separate subtool
14

Extracting the jaw as a separate subtool

 
04:18
Blocking in the body of our creature
15

Blocking in the body of our creature

 
10:21
Adding rough anatomy to the legs
16

Adding rough anatomy to the legs

 
11:46
Reviewing our proportions
17

Reviewing our proportions

 
11:33
Refining the upper body
18

Refining the upper body

 
11:24
Working on the back of our monster
19

Working on the back of our monster

 
11:07
Finishing out the anatomy structure
20

Finishing out the anatomy structure

 
10:37
Posing our model with Transpose Master
21

Posing our model with Transpose Master

 
10:17
Fixing our model after the pose
22

Fixing our model after the pose

 
11:20
Re-sculpting the anatomy of the upper body
23

Re-sculpting the anatomy of the upper body

 
11:57
Sculpting the left arm of our monster
24

Sculpting the left arm of our monster

 
10:10
Fixing the right hand of our monster
25

Fixing the right hand of our monster

 
10:10
Analyzing our sculpt so far
26

Analyzing our sculpt so far

 
05:39
Blocking out the armor of our monster
27

Blocking out the armor of our monster

 
15:31
Sculpting the belt of our character
28

Sculpting the belt of our character

 
11:53
Adding some flare to the belt
29

Adding some flare to the belt

 
14:36
Refining the cloth
30

Refining the cloth

 
11:15
Adding teeth to our character
31

Adding teeth to our character

 
13:38
Detailing techniques for the body and face
32

Detailing techniques for the body and face

 
11:53
Starting to create the weapons for our monster
33

Starting to create the weapons for our monster

 
08:46
Finishing our weapons and wrapping up our sculpture
34

Finishing our weapons and wrapping up our sculpture

 
13:34
Looking at our final model and exploring our final render
35

Looking at our final model and exploring our final render

 
07:38