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Modeling a Female Hero in ZBrush and Maya
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Released Nov 1, 2011
Justin Marshall

Pluralsight

Justin Marshall
In this tutorial we will build a high-resolution female hero character from scratch using ZBrush and Maya. Throughout this detailed tutorial, we'll leverage the power of ZBrush and Maya to build a strong female hero character from start to finish. We'll use Zspheres to block in the rough shape of our model and then send our geometry over to Maya using the one-click GoZ functionality. In Maya, we can recreate the topology of any of our pieces, we can create new geometry to send back to ZBrush, or modify existing geometry. We'll be going back and forth quite a bit in order to use the tools most appropriate for building the character's clothing and accessories. In addition to the modeling tools in Maya, we'll also use many of ZBrush's built in modeling functions including Shadowbox, mesh extraction, and the topology tools. Once we're done, we'll have a finished high-resolution character that can be painted or prepared for rigging, and you'll have the knowledge to repeat the process on your own character.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
01:08
Setting up reference images
2

Setting up reference images

 
05:52
Building a ZSphere armature
3

Building a ZSphere armature

 
09:57
Shaping the adaptive skin
4

Shaping the adaptive skin

 
12:49
Sculpting the main body
5

Sculpting the main body

 
12:37
Breaking apart the legs and feet
6

Breaking apart the legs and feet

 
04:40
Sculpting the arms
7

Sculpting the arms

 
08:44
Sculpting the head
8

Sculpting the head

 
08:57
Modifying the facial topology in Maya
9

Modifying the facial topology in Maya

 
09:59
Adding the ears
10

Adding the ears

 
09:50
Modifying the head and chest topology
11

Modifying the head and chest topology

 
08:27
Changing the hand topology and adding eyes
12

Changing the hand topology and adding eyes

 
09:10
Making the eyelids
13

Making the eyelids

 
08:59
Finishing the face sculpt
14

Finishing the face sculpt

 
13:52
Sculpting the chest
15

Sculpting the chest

 
05:38
Modeling the shirt base in Maya
16

Modeling the shirt base in Maya

 
11:58
Starting the vest base
17

Starting the vest base

 
08:45
Finishing the vest base
18

Finishing the vest base

 
04:44
Building the pants base
19

Building the pants base

 
09:44
Building the base of the boot
20

Building the base of the boot

 
08:37
Adding pieces to the boot in Maya
21

Adding pieces to the boot in Maya

 
08:35
Sculpting the boot
22

Sculpting the boot

 
11:34
Adding boot detail with ZBrush primitives
23

Adding boot detail with ZBrush primitives

 
08:36
Adding detail to the boot with shadowbox
24

Adding detail to the boot with shadowbox

 
06:39
Detailing the boot heel
25

Detailing the boot heel

 
05:31
Adding the boot trim in Maya
26

Adding the boot trim in Maya

 
10:07
Adding the holster straps
27

Adding the holster straps

 
06:16
Sculpting the pants
28

Sculpting the pants

 
11:21
Building the pants trim and small belt
29

Building the pants trim and small belt

 
10:44
Sculpting the shirt
30

Sculpting the shirt

 
08:01
Sculpting the vest
31

Sculpting the vest

 
09:10
Building the vest trim and zipper
32

Building the vest trim and zipper

 
10:54
Adding the sleeve and knife bands
33

Adding the sleeve and knife bands

 
07:43
Building the arm bands with mesh extraction
34

Building the arm bands with mesh extraction

 
05:36
Adding the holster
35

Adding the holster

 
06:01
Building the large utliity belt
36

Building the large utliity belt

 
12:04
Building the magazine cases
37

Building the magazine cases

 
07:58
Modeling the throwing knives
38

Modeling the throwing knives

 
10:57
Building the hair base with topology tools
39

Building the hair base with topology tools

 
07:10
Sculpting the hair
40

Sculpting the hair

 
11:12
Sculpting the eyebrows
41

Sculpting the eyebrows

 
05:46
Building the eyelashes
42

Building the eyelashes

 
11:24
Making final adjustments
43

Making final adjustments

 
12:04