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Creating a Handgun in ZBrush
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Released Mar 1, 2011
Justin Marshall

Pluralsight

Justin Marshall
In this ZBrush tutorial we will use a variety of hard-surface tools to build a realistic handgun in ZBrush 4. ZBrush 4 has a number of tools that make building hard surface models incredibly easy. In this series of lessons we will use those hard surface tools to sculpt a realistic handgun. We will start by using Shadowbox to block out a base for the gun. We will use the powerful clipping brushes to shape the model before creating our own new topology for the mesh, complete with subdivision levels and projected detail. We will use the polish brushes to add bevels and create smooth transitions with hard edges to refine the mesh. We will look at several ways of building accessories, including mesh extraction for the back strap, the topology tools for the grips, and Shadowbox for many of the smaller but complex pieces. We will finish up our project by adding materials to the different pieces and use Spotlight to paint a texture for the grips. In the end, you will not only have created a realistic handgun from scratch using only ZBrush, but you will then have the knowledge you need to create your own guns and weapons in ZBrush.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:03
Building a base for the frame with Shadowbox
2

Building a base for the frame with Shadowbox

 
06:41
Defining the main shapes of the gun
3

Defining the main shapes of the gun

 
06:47
Beveling the trigger guard
4

Beveling the trigger guard

 
09:06
Building new topology for the gun
5

Building new topology for the gun

 
08:52
Extruding the ejection port
6

Extruding the ejection port

 
07:22
Detailing the slide and frame
7

Detailing the slide and frame

 
04:27
Detailing the muzzle
8

Detailing the muzzle

 
07:50
Building the front and rear sights
9

Building the front and rear sights

 
09:15
Building the trigger and hammer
10

Building the trigger and hammer

 
08:22
Extracting the back strap
11

Extracting the back strap

 
08:31
Building the grips using the topology tools
12

Building the grips using the topology tools

 
13:11
Sculpting the hand grips
13

Sculpting the hand grips

 
07:02
Building the magazine release
14

Building the magazine release

 
06:12
Modeling the magazine
15

Modeling the magazine

 
05:29
Building the slide stop with Shadowbox
16

Building the slide stop with Shadowbox

 
09:04
Building the safety
17

Building the safety

 
07:49
Adding materials and texture
18

Adding materials and texture

 
07:42
Sculpting final details
19

Sculpting final details

 
09:05