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Creating Game Weapons in CINEMA 4D and ZBrush
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Released Feb 1, 2011
Justin Marshall

Pluralsight

Justin Marshall
In this series of lessons we are going to go through the process of building and detailing a sword using CINEMA 4D and ZBrush. When building 3D assets, the ability of your computer to manipulate those objects is limited, especially when dealing with very high resolution meshes. Because of this, we use 2D images, like normal maps, to simulate the high resolution detail in a way that we can more easily use. In this course, we will build a sword from scratch in CINEMA 4D. Once the base geometry is modeled, we will completely sculpt and paint the sword in ZBrush using a variety of techniques. To finish up, we will generate maps for the color and sculpted detail and use GoZ to quickly transfer all of the data back to CINEMA 4D. When you are done, you will have a better understanding of the workflow involved in building and sculpting high resolution props and set pieces with CINEMA 4D and Zbrush and creating useable assets from them.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:04
Creating the main blade shape
2

Creating the main blade shape

 
09:54
Adding thickness to the blade
3

Adding thickness to the blade

 
11:26
Modeling the guard
4

Modeling the guard

 
06:48
Building the grip
5

Building the grip

 
05:44
Transferring geometry to ZBrush
6

Transferring geometry to ZBrush

 
04:39
Sharpening and shaping the blade
7

Sharpening and shaping the blade

 
05:09
Adding irregularity to the blade
8

Adding irregularity to the blade

 
05:58
Painting the blade
9

Painting the blade

 
12:39
Sculpting and painting the bony prongs
10

Sculpting and painting the bony prongs

 
08:37
Sculpting and painting the guard
11

Sculpting and painting the guard

 
13:26
Detailing the pommel
12

Detailing the pommel

 
08:29
Detailing the grip
13

Detailing the grip

 
09:01
Adding new geometry to the hilt
14

Adding new geometry to the hilt

 
10:07
Creating UV maps
15

Creating UV maps

 
09:23
Transferring geometry and maps from ZBrush
16

Transferring geometry and maps from ZBrush

 
07:00
Making final material adjustments
17

Making final material adjustments

 
05:03