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Using the Sound Effector in CINEMA 4D
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Released Aug 4, 2010
Justin Marshall

Pluralsight

Justin Marshall
In this tutorial we will learn to use the Sound Effector to create animated sequences in CINEMA 4D. CINEMA 4D provides us with a number of really interesting tools that we can use to quickly animate our geometry. By using cloner objects in combination with different effectors, we can achieve some complex looking results very quickly. One of these effectors, the Sound Effector, will allow us to drive animated transforms of our objects and Cloners based on a song or other sound file. We'll explore the basics of the Sound Effector and use an abstract project as an opportunity to create a variety of effects. We can also isolate different frequencies using the Sound Effector so only a portion of the sound has any effect. We can also use the Sound Effector to drive the color of our objects. Once you're done with this tutorial, you'll have a good understanding of how the Sound Effector works in CINEMA 4D, and you'll be ready to incorporate it into your own projects.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:11
Basics of the Sound Effector
2

Basics of the Sound Effector

 
11:57
Setting up the outer ring
3

Setting up the outer ring

 
08:30
Adding pulsing discs
4

Adding pulsing discs

 
07:08
Setting up the center sphere
5

Setting up the center sphere

 
06:02
Adding the outer group of plates
6

Adding the outer group of plates

 
09:22
Building spinning comets for accent
7

Building spinning comets for accent

 
05:33
Adding a cloud of spheres
8

Adding a cloud of spheres

 
07:48
Adding a camera move and final animation
9

Adding a camera move and final animation

 
14:33