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Character Creation in ZBrush
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Released Mar 18, 2009
Justin Marshall

Pluralsight

Justin Marshall
Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility. Popular highlights include: Creating ZSphere Base Meshes; Adding ZSpheres Symmetrically; Making Adaptive Skins; Creating Custom Alphas; Stylized Sculpting; Character Proportions; Look and Appeal; Creating Hard-surface Models with Topology Tools; Modifying Subtools with Subtool Master; Prototyping Clothing and Accessories; Creating Clothing with the Topology Tools; Extracting Clothing from Existing Geometry; Using Subtool Master with Materials; Transforming ZSpheres; Sculpting Detail into Meshes; Sculpting Fine Detail with Alphas and Strokes; Selecting Geometry using Polygroups; Deleting Geometry; Creating Fitted Accessories with Topology Tools; Extracting Geometry from Existing Meshes; Appending Subtools; Subtool Master to Manipulate Subtools; Using Masks Creatively with Primitives; Converting Primitives to Polygon Meshes.
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