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ZSphere Modeling in ZBrush
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Released Jun 10, 2008
Justin Marshall

Pluralsight

Justin Marshall
Learn a time-saving workflow to modeling with ZSpheres and building complex organic models using production-applicable tools and techniques. Contains over 4 hours of project-based training for artists modeling with ZBrush. Popular highlights include: Creating ZSphere Cages; Adding ZSpheres Symmetrically; Transforming ZSpheres; Creating Insets with ZSpheres; Using ZSphere Magnets; Converting ZSpheres to Geometry using Adaptive Skins; Sculpting Detail into Meshes; Sculpting Fine Detail with Alphas and Strokes; Selecting Geometry using Polygroups; Deleting Geometry; Re-drawing Topology; Using a Mesh to Starting New Topology; Projecting Existing Detail onto New Topology; Creating Fitted Accessories with Topology Tools; Creating Accessories with ZSpheres; Extracting Geometry from Existing Meshes; Appending Subtools; Using Subtool Master to Manipulate Subtools; Creating Geometry using ZBrush Primitives; Using Masks Creatively with Primitives; Using Deformers; Converting Primitives to Polygon Meshes; Posing with Transpose and Transpose Master.
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