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Texturing with ZBrush
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Released Aug 16, 2007
Kyle Green

Pluralsight

Kyle Green
Learn a production-tested approach to texture painting and generating normal and displacement maps with ZBrush 3.1. Contains nearly 4 hours of time-saving texturing and sculpting techniques that are are widely being used throughout Film and Games. Perfect for new and intermediate artists using ZBrush. Popular highlights include: Importing Geometry into ZBrush; Working with Morph Targets; Image-based Texture Painting; Hand-painting Texture Maps; Sculpting on Multiple Subdivision Levels; Controlling Stroke Attributes; Creating Custom Alpha Brushes; Utilizing Layers to Localize Detail; Using Stencils for Sculpting Details; Tuning Alpha Brushes; Simulating Effects of Weight & Gravity; Polypainting Techniques; Painting with Depth and Color Simultaneously; Painting Detail Cavity Masking; Using ZMapper and Displacement Exporter; Generating Normal and Displacement Maps; Using Normal and Displacement Maps in Primary 3D App.
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