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Sculpting a Realistic Bust in ZBrush
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Released May 3, 2010
Kyle Green

Pluralsight

Kyle Green
In this tutorial, we will learn how to create a realistic human bust using ZBrush. We will be creating this character entirely within ZBrush, so we will begin by using ZSpheres to create the base mesh for the head and upper torso. From there, we will be going through the process of reshaping and detailing facial features, and in doing so, we will be placing special emphasis on important topics such as proper facial proportions, understanding the importance and function of key facial muscles, understanding the effects of aging on the human face, and making sure we incorporate all of these critical concepts into our final character. We will also use a variety of tools and techniques within ZBrush to create several articles of clothing for our character.
Partner
Partner
Introduction and Project Overview
1

Introduction and Project Overview

 
01:02
Creating a ZSphere base mesh for the head
2

Creating a ZSphere base mesh for the head

 
07:32
Shaping the base mesh of the head
3

Shaping the base mesh of the head

 
05:44
Creating edge loops for the eyes, nose, and mouth
4

Creating edge loops for the eyes, nose, and mouth

 
07:33
Reshaping newly-added edge loops
5

Reshaping newly-added edge loops

 
04:50
Blocking in the nose and mouth shapes
6

Blocking in the nose and mouth shapes

 
07:35
Continuing with the rough shape of the nose
7

Continuing with the rough shape of the nose

 
06:14
Adding nasolabial folds to the face
8

Adding nasolabial folds to the face

 
08:35
Refining the nasolabial folds
9

Refining the nasolabial folds

 
05:10
Adding rough detail to the mouth area
10

Adding rough detail to the mouth area

 
09:12
Refining the shape of the nose and nostrils
11

Refining the shape of the nose and nostrils

 
06:46
Adding the eyes to our character
12

Adding the eyes to our character

 
12:21
Refining the shape of the eyelids
13

Refining the shape of the eyelids

 
08:10
Adding volume to the cheeks and brows
14

Adding volume to the cheeks and brows

 
05:42
Extruding the shapes for the ears
15

Extruding the shapes for the ears

 
06:51
Adding rough refinement to the ears
16

Adding rough refinement to the ears

 
10:58
Adding medium-level refinement to the ears
17

Adding medium-level refinement to the ears

 
13:43
Finalizing the ears
18

Finalizing the ears

 
08:32
Adding bags under the eyes
19

Adding bags under the eyes

 
07:54
Shaping the jowls of the character
20

Shaping the jowls of the character

 
07:54
Adding medium-level resolution to the mouth area
21

Adding medium-level resolution to the mouth area

 
10:51
Building the collar for the character's shirt
22

Building the collar for the character's shirt

 
16:49
Building the base mesh for the suit jacket
23

Building the base mesh for the suit jacket

 
13:31
Adding the lapels to the suit jacket
24

Adding the lapels to the suit jacket

 
09:44
Adding medium-level detail to the neck area
25

Adding medium-level detail to the neck area

 
12:17
Adding major wrinkle lines to the face
26

Adding major wrinkle lines to the face

 
13:11
Adding medium-level details around the eyes
27

Adding medium-level details around the eyes

 
07:35
Splitting the head and torso into separate subtools
28

Splitting the head and torso into separate subtools

 
12:08
Adding higher-level details to the eyes and eyelids
29

Adding higher-level details to the eyes and eyelids

 
11:24
Introducing wrinkles into the forehead area
30

Introducing wrinkles into the forehead area

 
12:29
Sculpting the major wrinkle lines into the neck
31

Sculpting the major wrinkle lines into the neck

 
10:14
Adding higher-level details to the mouth and chin areas
32

Adding higher-level details to the mouth and chin areas

 
11:41
Adding fine-detail wrinkles to the face and neck
33

Adding fine-detail wrinkles to the face and neck

 
10:58
Detailing the lips of our character
34

Detailing the lips of our character

 
08:20
Sculpting the eyebrows
35

Sculpting the eyebrows

 
04:10
Adding a combed hairstyle to our character
36

Adding a combed hairstyle to our character

 
20:12
Sculpting and shaping the knot for a necktie
37

Sculpting and shaping the knot for a necktie

 
08:32
Creating the hanging portion of the necktie
38

Creating the hanging portion of the necktie

 
08:29
Sculpting final details into our character's clothing
39

Sculpting final details into our character's clothing

 
06:55
Adding asymmetry to the facial details
40

Adding asymmetry to the facial details

 
06:48