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Introduction to ZBrush 3
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Released Jun 1, 2007
  • ZBrush
    ZBrush 3
  • 4h 4m
  • 45,231 views
  • Project Files Included
Kyle Green

Pluralsight

Kyle Green
Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush. Popular highlights include: Fast Creation with Rapid Start Interface; Overview of 2.5D and ZBrush Pixols; Sculpting with Imported 3D Geometry; Subtools for Multiple 3D Meshes; Sculpting Workflow Overview; Adding Detail with Alpha Brushes; Creating Custom Alphas; Precision Sculpting with Stencils; Freeform Selections with Lasso Tool; Topological Masking; Reposing 3D Meshes with Transpose; Photographic-based Materials with Matcap; Building Meshes with ZSpheres; Adding New Details with Mesh Extraction; Refining Details with 3D Layers.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:45
Accessing and docking the various tool palettes in ZBrush
2

Accessing and docking the various tool palettes in ZBrush

 
04:17
Understanding the '2.5D' nature of ZBrush
3

Understanding the '2.5D' nature of ZBrush

 
04:37
Working with ZTools and imported 3D geometry
4

Working with ZTools and imported 3D geometry

 
07:41
Various ways of moving around 3D objects and adjusting brush properties
5

Various ways of moving around 3D objects and adjusting brush properties

 
08:09
Exploring some of the various ways of subdividing your 3D geometry
6

Exploring some of the various ways of subdividing your 3D geometry

 
10:36
Hiding and revealing certain parts of your 3D geometry
7

Hiding and revealing certain parts of your 3D geometry

 
08:45
Masking geometry to protect certain areas from being sculpted
8

Masking geometry to protect certain areas from being sculpted

 
08:30
Applying object-wide deformations to 3D geometry
9

Applying object-wide deformations to 3D geometry

 
07:05
Looking over the various types of sculpting brushes found in ZBrush
10

Looking over the various types of sculpting brushes found in ZBrush

 
11:47
Utilizing SubTools within ZBrush 3
11

Utilizing SubTools within ZBrush 3

 
08:15
Workflows for re-shaping geometry in ZBrush (Part 1)
12

Workflows for re-shaping geometry in ZBrush (Part 1)

 
09:03
Workflows for re-shaping geometry in ZBrush (Part 2)
13

Workflows for re-shaping geometry in ZBrush (Part 2)

 
09:03
Sculpting out medium-resolution detail in your 3D meshes
14

Sculpting out medium-resolution detail in your 3D meshes

 
11:30
Using the brush presets found in the Rapid UI interface
15

Using the brush presets found in the Rapid UI interface

 
05:16
Utilizing Alpha brushes to add detail to your 3D meshes
16

Utilizing Alpha brushes to add detail to your 3D meshes

 
07:17
Using Photoshop to create your own custom Alpha brushes
17

Using Photoshop to create your own custom Alpha brushes

 
05:38
Using Stencils in ZBrush to precisely control Alpha placement
18

Using Stencils in ZBrush to precisely control Alpha placement

 
08:13
Using the LazyMouse in ZBrush 3 to make cleaner strokes
19

Using the LazyMouse in ZBrush 3 to make cleaner strokes

 
06:28
Altering your brush's profile curve
20

Altering your brush's profile curve

 
07:38
Using the Move; Scale; and Rotate functions to reposition objects
21

Using the Move; Scale; and Rotate functions to reposition objects

 
05:53
Using the Mesh Extraction feature to create clothing in ZBrush 3
22

Using the Mesh Extraction feature to create clothing in ZBrush 3

 
06:09
Using Transpose and Topological Masking in ZBrush 3
23

Using Transpose and Topological Masking in ZBrush 3

 
07:48
Using 3D layers in ZBrush 3 to turn deformations on or off
24

Using 3D layers in ZBrush 3 to turn deformations on or off

 
06:37
Using the Morph brush to paint away any unwanted deformations
25

Using the Morph brush to paint away any unwanted deformations

 
05:37
Using ZSpheres to build geometry directly within ZBrush
26

Using ZSpheres to build geometry directly within ZBrush

 
08:19
Blocking in a ZSphere creature
27

Blocking in a ZSphere creature

 
15:26
Using the Projection Master to paint texture maps and deformations
28

Using the Projection Master to paint texture maps and deformations

 
12:00
Using Polypaint in ZBrush to paint textures directly on your 3D mesh
29

Using Polypaint in ZBrush to paint textures directly on your 3D mesh

 
08:19
Using MatCap to create ZBrush materials based on photographs
30

Using MatCap to create ZBrush materials based on photographs

 
11:21
Exporting displacement maps in ZBrush
31

Exporting displacement maps in ZBrush

 
05:23