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Posing Characters in ZBrush
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Released Aug 4, 2009
Kyle Green

Pluralsight

Kyle Green
In this course we will explore various methods of using ZBrush to very quickly pose and add life to your characters. In this series of lessons we will discuss some of the tools and features we can use in ZBrush to very quickly give our characters a sense of life, emotion and personality without having to go through an extensive rigging process. We will begin by using the Transpose Master plug-in to collapse all of the SubTools on our mesh, and make the posing process much easier. From there we will begin transposing our mesh, and discuss a variety of masking tools and several different selection techniques that we can use to quickly and accurately re-pose our characters. Also, we will show how to create an articulated skeleton within ZBrush using ZSpheres. Using these techniques, you'll be able to quickly add life your character regardless of whether it was actually created in ZBrush, and we no longer have to go through a time-consuming rigging and binding process in any external application.
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