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Posing Characters in ZBrush
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Released Aug 4, 2009
Kyle Green

Pluralsight

Kyle Green
In this course we will explore various methods of using ZBrush to very quickly pose and add life to your characters. In this series of lessons we will discuss some of the tools and features we can use in ZBrush to very quickly give our characters a sense of life, emotion and personality without having to go through an extensive rigging process. We will begin by using the Transpose Master plug-in to collapse all of the SubTools on our mesh, and make the posing process much easier. From there we will begin transposing our mesh, and discuss a variety of masking tools and several different selection techniques that we can use to quickly and accurately re-pose our characters. Also, we will show how to create an articulated skeleton within ZBrush using ZSpheres. Using these techniques, you'll be able to quickly add life your character regardless of whether it was actually created in ZBrush, and we no longer have to go through a time-consuming rigging and binding process in any external application.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:20
Creating a Transpose mesh for easy posing
2

Creating a Transpose mesh for easy posing

 
05:29
Overview of masking and transposing meshes in ZBrush
3

Overview of masking and transposing meshes in ZBrush

 
06:53
Transposing the scientist's legs
4

Transposing the scientist's legs

 
09:36
Transposing the character's arms and hands
5

Transposing the character's arms and hands

 
09:07
Using topology masks to pose the character's fingers
6

Using topology masks to pose the character's fingers

 
09:01
Transferring transposed detail back to original SubTool mesh
7

Transferring transposed detail back to original SubTool mesh

 
11:03
Creating a ZSphere skeleton for posing characters
8

Creating a ZSphere skeleton for posing characters

 
06:56
Binding ZSphere skeleton to a mesh for posing
9

Binding ZSphere skeleton to a mesh for posing

 
14:54