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Creating a Hard Surface Sci-Fi Ninja in ZBrush
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Released Nov 25, 2013
Pierre Rogers

Guest Tutor

Pierre Rogers
In this series of tutorials we will cover how to create a fully detailed armored ninja. Throughout these lessons we will cover how to create hard surface pieces using a more hands on approach involving brushes, DynaMesh, and Spotlight techniques. We will also cover some simple and effective painting and rendering methods upon completion of our character. By the end to the course you will grasps many ways to edit hard surface geometry in ZBrush.
Introduction and project overview
1

Introduction and project overview

 
00:37
Introduction to concept and reference sheet
2

Introduction to concept and reference sheet

 
06:12
Introduction to tools
3

Introduction to tools

 
09:24
Introduction to brushes
4

Introduction to brushes

 
07:16
Blocking out the head
5

Blocking out the head

 
08:31
Modeling the arms
6

Modeling the arms

 
09:13
Blocking out the front torso
7

Blocking out the front torso

 
10:03
Creating the rear torso
8

Creating the rear torso

 
06:37
Blocking out the front legs
9

Blocking out the front legs

 
09:32
Building out the rear legs
10

Building out the rear legs

 
10:27
Refining shapes of head and front torso
11

Refining shapes of head and front torso

 
10:13
Refining shapes of arms and legs
12

Refining shapes of arms and legs

 
10:35
Refining shapes of  rear torso and legs
13

Refining shapes of rear torso and legs

 
10:36
Expanding secondary shapes of the head and chest
14

Expanding secondary shapes of the head and chest

 
10:11
Expanding secondary shapes on the front of the torso
15

Expanding secondary shapes on the front of the torso

 
10:17
Fleshing out to secondary shapes on the front of the torso
16

Fleshing out to secondary shapes on the front of the torso

 
11:08
Expanding to secondary shapes of the legs
17

Expanding to secondary shapes of the legs

 
09:18
Adjusting secondary shapes on the rear of the torso and arms
18

Adjusting secondary shapes on the rear of the torso and arms

 
10:34
Expanding secondary shapes of arms and feet
19

Expanding secondary shapes of arms and feet

 
09:47
Tweaking and editing the torso and thigh armor
20

Tweaking and editing the torso and thigh armor

 
09:56
Tweaking and editing the visor and head gear
21

Tweaking and editing the visor and head gear

 
10:19
Further detailing subshapes of the headgear
22

Further detailing subshapes of the headgear

 
10:24
Expanding subshapes on the front of the torso
23

Expanding subshapes on the front of the torso

 
09:24
Editing shapes on the front of the torso
24

Editing shapes on the front of the torso

 
10:43
Editing subshapes on the torso and armor
25

Editing subshapes on the torso and armor

 
10:34
Expanding subshapes of and the arms
26

Expanding subshapes of and the arms

 
10:23
Tweaking subshapes of the arms
27

Tweaking subshapes of the arms

 
09:39
Tweaking character using Transpose Master
28

Tweaking character using Transpose Master

 
10:00
Expanding shapes on the rear of the torso
29

Expanding shapes on the rear of the torso

 
08:42
Continuing to expand shapes on the rear
30

Continuing to expand shapes on the rear

 
09:07
Adding attachments to the legs and hands
31

Adding attachments to the legs and hands

 
09:34
Editing and tweaking arm muscle fiber details
32

Editing and tweaking arm muscle fiber details

 
05:40
Adding detail to the headgear
33

Adding detail to the headgear

 
11:13
Tweaking headgear and add additional geometry
34

Tweaking headgear and add additional geometry

 
10:19
Additional torso tweaks and edits
35

Additional torso tweaks and edits

 
09:14
Editing the waistband
36

Editing the waistband

 
09:14
Editing the thigh pads and thigh armor
37

Editing the thigh pads and thigh armor

 
09:33
Editing the thigh armor
38

Editing the thigh armor

 
12:12
General tweaks and edits
39

General tweaks and edits

 
10:39
Tweaking the hand plate and waist band
40

Tweaking the hand plate and waist band

 
07:49
Utilizing Transpose Master
41

Utilizing Transpose Master

 
07:06
Recreating the hip device
42

Recreating the hip device

 
09:42
Blocking out the sword
43

Blocking out the sword

 
08:08
Editing and tweaking the sword
44

Editing and tweaking the sword

 
09:23
Editing the sword device and hilt
45

Editing the sword device and hilt

 
08:05
Detailing the hilt of the sword
46

Detailing the hilt of the sword

 
11:03
Creating the brush for the sword
47

Creating the brush for the sword

 
14:45
Blocking out the power supply
48

Blocking out the power supply

 
13:11
Editing the power supply
49

Editing the power supply

 
09:12
Creating an Insert Multi Mesh brush to form the cable
50

Creating an Insert Multi Mesh brush to form the cable

 
08:29
Adding the sword and power supply to our scene
51

Adding the sword and power supply to our scene

 
09:29
Performing general tweaks
52

Performing general tweaks

 
08:04
Detailing head from re-concept
53

Detailing head from re-concept

 
11:45
Adding new geometry to the head
54

Adding new geometry to the head

 
14:47
Tweaking details of the visor and shoulder piece
55

Tweaking details of the visor and shoulder piece

 
09:16
Detailing the chest from re-concept
56

Detailing the chest from re-concept

 
12:34
Detailing the torso and knee from re-concept
57

Detailing the torso and knee from re-concept

 
11:07
Detailing the legs and feet from re-concept
58

Detailing the legs and feet from re-concept

 
15:49
Adding the power supply and shoulder details
59

Adding the power supply and shoulder details

 
10:45
Detailing the hand from re-concept
60

Detailing the hand from re-concept

 
13:39
Creating a dart knife
61

Creating a dart knife

 
08:25
Texturing the waist band
62

Texturing the waist band

 
06:48
Texturing the thigh band
63

Texturing the thigh band

 
08:30
Third level detailing of the neck and torso
64

Third level detailing of the neck and torso

 
12:12
Editing the arms and torso
65

Editing the arms and torso

 
10:22
Third level detailing of torso and legs
66

Third level detailing of torso and legs

 
12:44
Creating a stage for character
67

Creating a stage for character

 
09:18
Damaging the character with morph targets
68

Damaging the character with morph targets

 
16:00
Damaging the character with Orbs Crack brush
69

Damaging the character with Orbs Crack brush

 
11:21
Creating some materials for our character
70

Creating some materials for our character

 
08:34
Applying materials to the head and torso
71

Applying materials to the head and torso

 
11:29
Applying materials to the arms, legs, and sword
72

Applying materials to the arms, legs, and sword

 
12:10
Creating a color palette
73

Creating a color palette

 
13:51
Cavity color painting
74

Cavity color painting

 
17:26
Tweaking the lights and render settings
75

Tweaking the lights and render settings

 
10:15
Editing the render and conclusion
76

Editing the render and conclusion

 
10:29