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Using Advanced Particles to Create Fireworks in Maya
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Released Dec 2, 2013
Stephen Sayer

Guest Tutor

Stephen Sayer
In this series of tutorials, we will go beyond the usual basics of emitting bursts or trails of particles, and create full blown fireworks. We will start by using the 'emit' command to give us extra control over how particles are emitted. We will see how it is possible to use both ramps and expressions to achieve certain effects, like sparkling or flashing particles. We will make extensive use of particle expressions, including some basic vector math and the 'rot()' function, to achieve complex behaviours such as ring-shaped emission and tightly spiralling motion. By the end of this course you will have everything you need to create complex and exciting dynamic fireworks.