Important Notice:

The Digital-Tutors site will soon be retired and your access will be turned off - but don’t worry, you can still enjoy all your favorite Digital-Tutors content on Pluralsight (plus thousands of additional courses, skill assessments, paths and more). You can log in to Pluralsight with your Digital-Tutors credentials, as well as update your password at any time on Pluralsight. Please contact us with questions or concerns: support@pluralsight.com.
Introduction to Arnold for Maya 2014
See Details
Released Oct 7, 2013
Kyle Green

Pluralsight

Kyle Green
In this series of lessons, we will take an introductory look at the powerful Arnold renderer for Maya. We will begin by taking an in-depth look at some of the different render settings found in Arnold, and their importance in governing the final look and quality of your rendered images. From there, we will learn how to begin working with specialized Arnold light attributes, setting up image-based lighting, as well as using Arnold's built-in sky shaders. We will also learn how to control depth of field and motion blur within Arnold, rendering with volumetric effects such as fog and smoke, rendering your scene into multiple passes for compositing purposes, as well as many other tools, topics and features that will be invaluable as you begin your journey through this very powerful rendering application.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:01
Rendering with the standard Arnold material
2

Rendering with the standard Arnold material

 
18:48
Rendering Maya lights with Arnold
3

Rendering Maya lights with Arnold

 
13:49
Understanding the Arnold sampling settings in Maya
4

Understanding the Arnold sampling settings in Maya

 
10:06
Exploring the Ray Depth settings in Arnold
5

Exploring the Ray Depth settings in Arnold

 
15:10
Image-based lighting with Arnold in Maya
6

Image-based lighting with Arnold in Maya

 
11:29
Using the Arnold Physical Sky in Maya
7

Using the Arnold Physical Sky in Maya

 
11:20
Rendering Photometric and Mesh Lights with Arnold
8

Rendering Photometric and Mesh Lights with Arnold

 
07:22
Rendering depth of field and bokeh effects with Arnold
9

Rendering depth of field and bokeh effects with Arnold

 
14:35
Using Arnold to render realistic skin in Maya
10

Using Arnold to render realistic skin in Maya

 
16:17
Using the Arnold hair shader in Maya
11

Using the Arnold hair shader in Maya

 
09:03
Rendering ambient occlusion in Maya using Arnold
12

Rendering ambient occlusion in Maya using Arnold

 
13:13
Rendering volume atmospherics with Arnold in Maya
13

Rendering volume atmospherics with Arnold in Maya

 
12:11
Using Arnold AOVs for multi-pass rendering
14

Using Arnold AOVs for multi-pass rendering

 
19:24