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Creating a Toy Model for Rapid Prototyping in Rhino
See Details
Released Sep 12, 2013
  • Rhino
    Rhino 5
  • 5h 8m
  • 11,936 views
  • Project Files Included
Adam Fairless

Guest Tutor

Adam Fairless
In this tutorial we will cover all the modeling techniques necessary to create a toy car in Rhino that is ready for 3D printing.

In this course we will take a sketch of a toy car and turn it into a 3D model in Rhino. We’ll set up Rhino with a background image and work through the process of making curves that lead to a surface CAD. This model will then be shelled and when finished will be suitable for rapid prototyping.

You'll briefly be guided through the basic tools and interface and then get into building curves, surfaces and objects for various parts of the vehicle. Along the way, we will cover considerations for production but maintain enough freedom to have some fun. The culmination of this will be finished parts that can be printed.
Introduction and project overview
1

Introduction and project overview

 
00:57
Introducing the interface and tools
2

Introducing the interface and tools

 
10:11
File setup including background image placement
3

File setup including background image placement

 
10:20
Building a basic wheel
4

Building a basic wheel

 
10:13
Continuing work on the wheel by adding spokes
5

Continuing work on the wheel by adding spokes

 
10:09
Finishing the spokes and adding a wheel nut
6

Finishing the spokes and adding a wheel nut

 
10:17
Adding final tread details
7

Adding final tread details

 
10:22
Starting to build an engine from curves
8

Starting to build an engine from curves

 
10:26
Building the rest of the engine from simple curves
9

Building the rest of the engine from simple curves

 
11:24
Continuing with the engine parts
10

Continuing with the engine parts

 
10:18
Finishing up the engine
11

Finishing up the engine

 
13:05
Placing the wheels and scaling the rear wheels
12

Placing the wheels and scaling the rear wheels

 
10:11
Building some of the main surfaces of the vehicle
13

Building some of the main surfaces of the vehicle

 
10:32
Adding thickness to the main surfaces
14

Adding thickness to the main surfaces

 
10:32
Finishing off the main surface
15

Finishing off the main surface

 
10:14
Detailing and finishing the decals and part lines
16

Detailing and finishing the decals and part lines

 
10:49
Blocking in the frame and the rear wing
17

Blocking in the frame and the rear wing

 
11:09
Beginning work on the lower body of the vehicle
18

Beginning work on the lower body of the vehicle

 
10:23
Continuing work on the lower body of the vehicle
19

Continuing work on the lower body of the vehicle

 
10:54
Finishing up the main surface for the lower body
20

Finishing up the main surface for the lower body

 
10:07
Building the cockpit canopy
21

Building the cockpit canopy

 
10:33
Finishing up the canopy and adding more details
22

Finishing up the canopy and adding more details

 
11:29
Adding more surfaces to the car
23

Adding more surfaces to the car

 
10:37
Beginning work on the transmission
24

Beginning work on the transmission

 
10:40
Building the front suspension
25

Building the front suspension

 
10:11
Continuing the suspension
26

Continuing the suspension

 
10:20
Finishing off the suspension
27

Finishing off the suspension

 
10:10
Adding an extra part to the back
28

Adding an extra part to the back

 
11:03
Splitting the transmission up
29

Splitting the transmission up

 
10:17
Finishing the model and adding textures
30

Finishing the model and adding textures

 
10:21