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Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK
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Released Sep 16, 2013
Clinton Crumpler

Guest Tutor

Clinton Crumpler
Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds.

In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time.

Want more? Check out some free helpful resources on Demo Reel and Portfolio Tips from Game Industry Professionals

And on more 10 Things Professional Game Artists Wish They Knew When They First Started
Introduction and project overview

Introduction and project overview