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Creating a Gasoline Explosion in Maya
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Released Jul 15, 2013
Pankaj Malik

Guest Tutor

Pankaj Malik
In this series of Maya tutorials we will be going through the technique of creating a gasoline explosion, as well as the bi-products of the explosion using particles with Maya 3D fluids.

We will be exploring the technicalities of fluids and their behavior and solutions to create a great explosion. We will be covering the nature of fuel and how it's used to create the impact of an explosion. We will also cover in detail the sections of fluid attributes like temperature, fuel, and density.

In addition we will look at the attributes individually and in conjunction to one another. We will address the story and concept with detailed illustrations to have an understanding of the "Skeleton of Explosions".

By the end of this training you will be equipped to create CG explosions in Maya with a sound understanding of its aesthetic and technical dynamics.
Introduction and project overview
1

Introduction and project overview

 
01:07
Introduction to our scene
2

Introduction to our scene

 
04:01
Explaining a big explosion
3

Explaining a big explosion

 
13:23
More on big explosions
4

More on big explosions

 
06:03
Examining proper temperature settings
5

Examining proper temperature settings

 
10:29
Learning the aspects of fuel
6

Learning the aspects of fuel

 
11:10
Shading our explosion
7

Shading our explosion

 
07:36
Revision of explosion settings
8

Revision of explosion settings

 
09:40
Introduction to chunks
9

Introduction to chunks

 
09:32
Shading our chunks
10

Shading our chunks

 
07:43
Creating the flames on the car
11

Creating the flames on the car

 
16:43
Final comp workflow
12

Final comp workflow

 
05:23