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Creating Crowds with Populate in 3ds Max
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Released Jul 15, 2013
Delano Athias

Pluralsight

Delano Athias
In this set of tutorials we will delve into, Populate, a new animation tool in 3ds Max designed to simulate crowds.

We'll start by learning how to design paths for our crowds to walk along, known as Flow Areas. We'll, then, learn, how to edit these Flow Areas, which includes topics like path and crowd resizing, creating intersections for Flow Areas, as well as how to change a Flow Area's vertical direction using Ramps.

We'll then learn how to create and modify Idle Areas, all to enhance the realism and visual quality of our scenes. We'll even cover how to apply our own textures, modify the geometry of, and add accessories to, characters in our Populate crowds.

By the end of this tutorial, you will have the knowledge needed to confidently add crowds of people to your own scenes with Populate.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:04
Designing Flow Areas
2

Designing Flow Areas

 
11:31
Editing Flow Areas and creating Intersections
3

Editing Flow Areas and creating Intersections

 
10:04
Adding Ramps to a Flow Area
4

Adding Ramps to a Flow Area

 
04:17
Designing and modifying Idle Areas
5

Designing and modifying Idle Areas

 
12:02
Changing the materials and textures of a crowd
6

Changing the materials and textures of a crowd

 
07:28
Customizing Crowd Skins
7

Customizing Crowd Skins

 
04:32
Attaching accessories to the exported Skin
8

Attaching accessories to the exported Skin

 
05:47
Importing our modified mesh into our Populate set
9

Importing our modified mesh into our Populate set

 
01:33
Dropping the file size of massive Populate scenes
10

Dropping the file size of massive Populate scenes

 
01:43