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Introduction to Modeling for Games in 3ds Max
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Released Jun 24, 2013
Joshua Kinney


Joshua Kinney
In this series of 3ds Max tutorials we will get an introduction to the modeling pipeline for games.

We'll start out by learning how to organize our high-poly model and begin separating its parts to create an exploded version of the model. This will help us during the modeling and baking phase of our project.

From there we'll begin modeling the low polygon version of the RC car and discuss many of the key tools and techniques for game modeling. We'll discuss ways to reuse models from the high-polygon version and then use the Graphite Modeling tools to learn how the retopologize workflow works.

Once we've finished modeling we'll begin unwrapping our low-polygon version and discuss how to properly pack our UVs to get the most out of our textures. To wrap the training course up, we'll learn how to bake maps that will give us the high-poly look we desire on our low-poly model.

By the end of this tutorial, you will have a solid understanding of how to model for video games and you'll have all the skills you need to begin creating your own game models.

Explore more with our free resource on Game Development Terms You Need to Know