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Introduction to Maya 2014
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Released May 13, 2013
  • Maya
    Maya 2014
  • 11h 40m
  • 304,596 views
  • Project Files Included
Multiple Authors
Pluralsight
Multiple Authors
This in-depth Introduction to Maya 2014 tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program.

Over the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our tutors here at Digital-Tutors.

Digital-Tutors is the worlds largest resource for Autodesk training, and for over 10 years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded, and easiest-to-follow Maya training to help you get up and running with Maya 2014.

In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the aircraft that will be our central project for the remainder of this course.

Then, we'll go deeper into Maya and take you through the entire process of adding textures and materials to the vehicle, basic rigging, adding animated movement and animation controls, adding dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence.
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
01:36
Navigating the viewport
2

Navigating the viewport

 
09:51
The Maya user interface
3

The Maya user interface

 
15:20
Creating Maya projects
4

Creating Maya projects

 
04:49
Saving scene files from Maya
5

Saving scene files from Maya

 
08:11
Viewport shading and selection modes
6

Viewport shading and selection modes

 
06:01
Transforming objects in Maya
7

Transforming objects in Maya

 
09:11
Modifying object components
8

Modifying object components

 
06:44
Using the Attribute Editor
9

Using the Attribute Editor

 
05:57
Grouping and parenting in Maya
10

Grouping and parenting in Maya

 
07:46
Using the Maya Hotbox
11

Using the Maya Hotbox

 
06:03
Working with MEL scripts
12

Working with MEL scripts

 
09:20
Creating custom Maya shelves
13

Creating custom Maya shelves

 
06:08
Modeling Section Overview
14

Modeling Section Overview

 
01:19
Adding reference images
15

Adding reference images

 
06:14
Box modeling the main body and wing
16

Box modeling the main body and wing

 
09:26
Shaping the wing with deformers
17

Shaping the wing with deformers

 
10:15
Combining and smoothing the geometry
18

Combining and smoothing the geometry

 
12:35
Adding the windscreen
19

Adding the windscreen

 
10:20
Extruding in the under side
20

Extruding in the under side

 
05:49
Creating the gun ports
21

Creating the gun ports

 
07:59
Building the inner gun port structure
22

Building the inner gun port structure

 
10:55
Modeling the cannon
23

Modeling the cannon

 
06:05
Modeling the guns
24

Modeling the guns

 
14:01
Cutting out the front section
25

Cutting out the front section

 
11:19
Building the ladder using NURBS
26

Building the ladder using NURBS

 
12:11
Creating the repulsor
27

Creating the repulsor

 
09:53
Modeling the engines
28

Modeling the engines

 
10:05
Adding detail to the wings
29

Adding detail to the wings

 
08:50
Using BevelPlus to add detail
30

Using BevelPlus to add detail

 
06:15
Adding the bottom dome
31

Adding the bottom dome

 
05:45
Building the landing gear
32

Building the landing gear

 
07:13
Adding tubes underneath
33

Adding tubes underneath

 
06:57
Hierarchy and model preparation
34

Hierarchy and model preparation

 
08:35
Materials Section Overview
35

Materials Section Overview

 
01:19
Creating and applying simple materials
36

Creating and applying simple materials

 
07:51
Adding gradient ramps
37

Adding gradient ramps

 
08:13
Applying multiple materials to objects
38

Applying multiple materials to objects

 
07:06
Working with procedural textures
39

Working with procedural textures

 
07:21
Combining multiple procedural nodes
40

Combining multiple procedural nodes

 
08:34
Working with UVs
41

Working with UVs

 
12:31
Adding bump
42

Adding bump

 
04:45
Using file textures
43

Using file textures

 
10:12
Rigging Section Overview
44

Rigging Section Overview

 
00:43
Cleaning up the scene
45

Cleaning up the scene

 
04:22
Creating control objects
46

Creating control objects

 
15:50
Working with groups and selection handles
47

Working with groups and selection handles

 
06:57
Custom attributes
48

Custom attributes

 
10:05
Connecting attributes with Maya's Connection Editor
49

Connecting attributes with Maya's Connection Editor

 
07:14
Controlling attributes with Driven Keys
50

Controlling attributes with Driven Keys

 
09:38
A look at our gun rig
51

A look at our gun rig

 
01:43
Automating systems with expressions
52

Automating systems with expressions

 
10:09
Creating joint chains
53

Creating joint chains

 
11:18
Creating IK handles
54

Creating IK handles

 
07:05
Binding objects in Maya
55

Binding objects in Maya

 
05:56
Making our rig animator-friendly
56

Making our rig animator-friendly

 
04:34
Animation Section Overview
57

Animation Section Overview

 
00:43
Creating and editing keyframes in Maya
58

Creating and editing keyframes in Maya

 
13:01
Managing keyframes in the Graph Editor / cycling animation infinitely
59

Managing keyframes in the Graph Editor / cycling animation infinitely

 
11:29
Auto Key and simple expressions
60

Auto Key and simple expressions

 
08:17
Animating objects along a path
61

Animating objects along a path

 
09:50
Starting on our flight sequence
62

Starting on our flight sequence

 
18:13
Finalizing the movements of the ship's body
63

Finalizing the movements of the ship's body

 
15:17
Using Secondary Action to finish the animation of the ship
64

Using Secondary Action to finish the animation of the ship

 
11:50
Adding a shot camera
65

Adding a shot camera

 
16:51
Wrapping up our work on the flight sequence and creating Playblasts
66

Wrapping up our work on the flight sequence and creating Playblasts

 
07:31
Dynamics section overview
67

Dynamics section overview

 
01:09
Key concepts of dynamics in Maya
68

Key concepts of dynamics in Maya

 
07:14
Creating nParticle emitters
69

Creating nParticle emitters

 
08:58
Animating nParticle attributes
70

Animating nParticle attributes

 
06:51
Enabling nParticle collisions
71

Enabling nParticle collisions

 
15:15
nParticle shading and caching
72

nParticle shading and caching

 
11:37
Lighting and rendering section overview
73

Lighting and rendering section overview

 
00:53
Working with the Maya Render View
74

Working with the Maya Render View

 
12:47
Overview of various light types
75

Overview of various light types

 
08:49
Common attributes of Maya lights
76

Common attributes of Maya lights

 
14:44
Changing the Render Stats of objects in Maya
77

Changing the Render Stats of objects in Maya

 
05:25
Lighting our aircraft scene
78

Lighting our aircraft scene

 
12:46
Using the Attribute Spread Sheet
79

Using the Attribute Spread Sheet

 
12:36
Increasing render quality and adding motion blur
80

Increasing render quality and adding motion blur

 
10:22
Rendering the final sequence from Maya
81

Rendering the final sequence from Maya

 
15:32