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Introduction to Mecanim in Unity
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Released May 20, 2013
Joshua Kinney

Pluralsight

Joshua Kinney
In this Unity tutorial, we are going to learn how to get up and running using the Mecanim system in Unity. We'll start out by discussing some basic guidelines for exporting characters from a 3D package of your choice. Then we'll discuss the import settings in Unity and get right to work on bringing our character to life.

We'll learn how to utilize the humanoid rig in Unity and how to split up our animations from our FBX character file. Then we'll learn how to setup state machines and blend trees that will allow us to blend multiple animations together based on our key presses while playing the game.

Then we'll discuss how to utilize layers and avatar masks to override certain animations on top of other animations. Finally we'll end the tutorial by learning how to re-target a character's animations to a whole new character.
Introduction and Project Overview
1

Introduction and Project Overview

 
00:59
Unity game character guidelines
2

Unity game character guidelines

 
07:49
Setting up the character in Unity
3

Setting up the character in Unity

 
09:46
Splitting animations
4

Splitting animations

 
10:05
Creating state machines
5

Creating state machines

 
09:33
Creating transitions
6

Creating transitions

 
09:00
Using scripts to control movement
7

Using scripts to control movement

 
11:20
Using boolean parameters
8

Using boolean parameters

 
05:00
Using layers and avatar masks
9

Using layers and avatar masks

 
06:10
Retargeting  animations
10

Retargeting animations

 
06:38