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Creating Medieval Character Concepts in ZBrush and Maya
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Released May 6, 2013
Maxim Fleury

Guest Tutor

Maxim Fleury
In this tutorial we will learn how to take a medieval concept through Maya and ZBrush, and create a nice character render from it.

We will start with an old character sketch, from there take some reference photos which we will bring into Maya to create our base mesh. Once we're happy with it, we'll take it into ZBrush where we will sculpt the details and do the textures.

We will learn about using masks, sculpting folds in fabric, adding skin detail, and using textures to create a base for our Polypainting. Then we will make some passes which we will compose together in Photoshop to create the final image.

This should give you a good understanding of how to take a concept from start to finish and create a nice still for your portfolio or to put online.
Introduction and project overview
1

Introduction and project overview

 
00:58
Setting up the reference and cameras
2

Setting up the reference and cameras

 
06:53
Blocking out the character
3

Blocking out the character

 
10:22
Blocking the hands and creating the neck
4

Blocking the hands and creating the neck

 
07:28
Blocking out clothing and adding detail to the legs
5

Blocking out clothing and adding detail to the legs

 
10:01
Finishing the rough blocking
6

Finishing the rough blocking

 
02:39
Setting up the face
7

Setting up the face

 
08:45
Bringing the different parts of the face together
8

Bringing the different parts of the face together

 
09:22
Finishing the head and attaching it to the body
9

Finishing the head and attaching it to the body

 
08:08
Preparing the blocking model for export
10

Preparing the blocking model for export

 
09:15
Starting on the sculpt in ZBrush
11

Starting on the sculpt in ZBrush

 
08:41
Subdividing and slowly adding detail
12

Subdividing and slowly adding detail

 
10:18
Adding some of the bigger folds to the shirt
13

Adding some of the bigger folds to the shirt

 
07:08
Adding folds on the pants and the boots
14

Adding folds on the pants and the boots

 
09:00
Creating finer detail to the pants
15

Creating finer detail to the pants

 
09:50
A first look at the ZBrush BPR renderer
16

A first look at the ZBrush BPR renderer

 
10:49
Adding detailed folds to the sleeves
17

Adding detailed folds to the sleeves

 
07:22
Changing materials on subtools
18

Changing materials on subtools

 
08:27
Adding a cape in Maya
19

Adding a cape in Maya

 
14:38
Polypainting the eyes
20

Polypainting the eyes

 
08:49
Adding skin detail to the face and hands
21

Adding skin detail to the face and hands

 
09:57
Polypainting the skin tones on the head
22

Polypainting the skin tones on the head

 
10:28
Using textures to create a base for the fabric
23

Using textures to create a base for the fabric

 
11:02
Using Spotlight for projecting textures
24

Using Spotlight for projecting textures

 
09:31
Cutting up the cape using masks
25

Cutting up the cape using masks

 
11:27
Roughing up the surfaces using masks
26

Roughing up the surfaces using masks

 
13:05
Finishing up and exporting our layers.
27

Finishing up and exporting our layers.

 
06:34
Putting the layers together in Photoshop
28

Putting the layers together in Photoshop

 
09:46
Adding the finishing touches to our image
29

Adding the finishing touches to our image

 
10:19