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Quickly Rendering Architectural Visualizations in Maya and Maxwell Render
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Released May 6, 2013
Stanislav Poritskiy

Guest Tutor

Stanislav Poritskiy
In this tutorial, we will cover multiple stages of preparing the geometry for rendering. We will set up UVs, materials, textures, as well as a series of light sources.

We will look at some camera settings that can be adjusted to make our image more suitable for the architectural visualization style. We will setup two scenes, for night and day time environments. At the end, you will have a solid foundation for architectural visualizations.
Introduction and project overview
1

Introduction and project overview

 
00:58
Exploring the scene and setting up
2

Exploring the scene and setting up

 
19:42
Setting up material identifiers
3

Setting up material identifiers

 
13:41
Adjusting geometry in Maxwell
4

Adjusting geometry in Maxwell

 
15:04
Continuing with material design
5

Continuing with material design

 
22:12
Setting up our Multilight
6

Setting up our Multilight

 
11:54
Camera compositions and settings
7

Camera compositions and settings

 
17:55
Night scene and conclusion
8

Night scene and conclusion

 
19:04