Important Notice:

As of September 15, 2016, we no longer publish new courses on this website. We encourage you to use your Digital-Tutors credentials to sign in on Pluralsight where you'll find all new creative courses, skill tests and paths, 1:1 mentoring and more.
Affecting particles with fields - geyser / fountain
See Details
Papa Georgio

Pluralsight

Papa Georgio
Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently. Popular highlights include: Introduction to Particle Systems; Understanding Rigid Body Simulations; Overview of Dynamic Fields; Setting up Simulations; Particle Instancing; Rendering Particles with Maya Hardware; Software and Hardware Render Buffer; Fire Effects; Smoke Effects; Lightning; Fireworks; Explosive Effects; Attaching Particles to Curves; Creating Soft Body Effects; Colliding Particles with Surfaces; Rigid Body Simulations with Weighted Objects; Particles Interaction with Rigid Bodies;
Partner
Partner
Introduction and project overview
1

Introduction and project overview

 
00:58
Emitting particles - explosion
2

Emitting particles - explosion

 
11:37
Emitting particles from objects - precipitation
3

Emitting particles from objects - precipitation

 
09:33
Affecting particles with fields - geyser / fountain
4

Affecting particles with fields - geyser / fountain

 
11:25
Rendering particles - snowfall / steam
5

Rendering particles - snowfall / steam

 
11:50
Creating a conveyor belt effect with particle instancing
6

Creating a conveyor belt effect with particle instancing

 
03:27
Exploring different ways to create particles with a Particle tool
7

Exploring different ways to create particles with a Particle tool

 
09:51
Exploring Soft Bodies and Springs
8

Exploring Soft Bodies and Springs

 
06:37
Creating a bowl of candies with Rigid Bodies
9

Creating a bowl of candies with Rigid Bodies

 
05:36
Using Initial States and Caching
10

Using Initial States and Caching

 
04:43
Baking simulations
11

Baking simulations

 
07:02
Effects - Fire
12

Effects - Fire

 
09:38
Effects - Smoke
13

Effects - Smoke

 
09:02
Effects - Fireworks
14

Effects - Fireworks

 
12:54
Effects - Lightning
15

Effects - Lightning

 
16:17
Effects - Surface Shatter
16

Effects - Surface Shatter

 
06:20
Effects - Solid Shatter
17

Effects - Solid Shatter

 
05:05
Effects - Crack Shatter
18

Effects - Crack Shatter

 
06:12
Effects - Curve Flow
19

Effects - Curve Flow

 
07:59
Effects - Surface Flow
20

Effects - Surface Flow

 
15:47
Render Type - Points
21

Render Type - Points

 
07:58
Render Type - Streaks
22

Render Type - Streaks

 
04:09
Render Type - Multipoint / Multistreak
23

Render Type - Multipoint / Multistreak

 
04:53
Render Type - Numeric
24

Render Type - Numeric

 
05:27
Render Type - Sphere
25

Render Type - Sphere

 
04:49
Render Type - Sprite
26

Render Type - Sprite

 
07:07
Render Type - Blobby
27

Render Type - Blobby

 
05:50
Render Type - Cloud
28

Render Type - Cloud

 
05:19
Render Type - Cloud attributes
29

Render Type - Cloud attributes

 
04:16
Render Type - Tube
30

Render Type - Tube

 
04:25
Fields - Air
31

Fields - Air

 
11:00
Fields - Drag
32

Fields - Drag

 
04:41
Fields - Gravity; Uniform
33

Fields - Gravity; Uniform

 
04:17
Fields - Newton; Radial
34

Fields - Newton; Radial

 
07:27
Fields - Turbulence
35

Fields - Turbulence

 
06:14
Fields - Vortex
36

Fields - Vortex

 
04:27
Fields - Volume
37

Fields - Volume

 
06:16
Controlling particle systems with Goals
38

Controlling particle systems with Goals

 
05:46
Creating particle collisions
39

Creating particle collisions

 
07:11
Moving rigid bodies with particles
40

Moving rigid bodies with particles

 
06:59
Introducing goals to a soft body simulation
41

Introducing goals to a soft body simulation

 
07:52
Taking a closer look at springs
42

Taking a closer look at springs

 
05:46
Setting up a soft body on a lattice
43

Setting up a soft body on a lattice

 
06:17
Applying constraints to rigid bodies
44

Applying constraints to rigid bodies

 
05:51
Using Fluids as fields
45

Using Fluids as fields

 
05:22
Using Fluid effects with particle shading
46

Using Fluid effects with particle shading

 
05:45
Conclusion
47

Conclusion

 
00:39