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Creating a Sci-fi Hero in Maya and Silo

by Antony Ward

Throughout this tutorial, we will see how to build, UV, texture, pose, light, and render the Sci-fi Hero. Software required: Maya 2013, Silo 2.2, Photoshop CS6 .

What you'll learn

Throughout this tutorial, we will see how to build, UV, texture, pose, light, and render the Sci-fi Hero. We are going to cover all bases as we create this Sci-fi Hero character. Rather than focusing on a few key areas we will be looking in detail at each aspect of his construction, going right from the first polygon to the final pixel. We will begin with primitives which will form the foundations of the character before we use subdivision surfaces to flesh out the rest of his body and armor. With the model ready we will then apply a full set of UVs as well as look into adding detailed textures. On top of this we will also briefly explore adding a rig to the character so we can pose him before we then light the scene, setup our shaders, make our final adjustments, and output our render passes. Finally we will mix everything together in Photoshop and add a bit of magic to give us our final render. Software required: Maya 2013, Silo 2.2, Photoshop CS6 .

About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK. Since the early 1990`s he has worked in, and along side the game development industry for some of today's biggest companies at a senior level. Since going Freelance he has branched out into new areas and has also found the time to write three technical manuals, Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010) as well as many published tutorials. These have pr... more

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