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Automotive Texturing and Rendering in Maya and Maxwell Render

by Stanislav Poritskiy

In this series of tutorials, we are going to look at in-depth material creation in Maxwell and learn several new techniques for UV layout. Software required: Maya 2012, Photoshop CS5, Maxwell Render 2.6.

What you'll learn

In this series of tutorials, we are going to look at in-depth material creation in Maxwell and learn several new techniques for UV layout. We will focus on automotive paint and decals. We will be using presets available in Maxwell as well as creating custom materials from scratch to achieve the proper final look. During this course, we will explore additional areas of Maxwell Render, explore in-depth material networks in Maxwell Material editor. We will start by using stock presets and wizards that will help us quickly get to our desired look, and look into parameters that would need to be changed in order to produce final visual quality. Along the way we will focus on creating several UV maps for decals to be properly located on the model, and talk about different lighting situations. During this demo we will look at how quickly and efficiently we can create a quick exhibition set to render our model, setup lighting, and receive proper reflections and highlights for our final render as well as touch on basic photo correction in Photoshop to finalize our project. Software required: Maya 2012, Photoshop CS5, Maxwell Render 2.6.

About the author

Stas Poritskiy is a talented CG artist, who works as a Technical Director at Hemogoblin studio on “L5” project. His capabilities include designing pipe-line delivery systems used for game and film art production, commercial level renderings, and visual effects. In a production environment, Stas uses Maya, 3D Studio Max, Realflow, MEL and C++ to properly utilize all available resources and accurately coordinate the team to meet the project's demands. Outside of studio life, Stas is teaching at th... more

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