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Monster Sculpting Techniques in ZBrush

by Fabrizio Bortolussi

In this series of ZBrush tutorials, we will sketch up a basic mesh, detail it, and texture it. Software required: ZBrush 4R3.

What you'll learn

In this series of ZBrush tutorials, we will sketch up a basic mesh, detail it, and texture it. The design will be based on classic Lovecraftian monsters. We will begin by brainstorming and sketching out a basic Lovecraftian monster design. We will first block out a very simple mesh and then start to detail and shape up the forms. Eventually, we will texture it to a feature film-quality resolution and add some fur with FiberMesh. Then, we will play with an HDRI image to show how to quickly set up lighting within ZBrush. Software required: ZBrush 4R3.

About the author

Fabrizio got his start doing commercials for Italian television doing small maquettes and modeling digitally in Maya. He then moved internationally to relocate in Tokyo. He began to work as a freelancer for Origami Digital in Hollywood. Soon film work followed, working with Neill Blomkamp at Peter Jackson’s Wingnut Films as a freelance creature designer and texture artist. He has been lead creature designer at Production IG (the famous studio that made Ghost in the Shell) based in Tokyo. Fabrizi... more

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