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Designing Scary Film Monsters in ZBrush

by Fabrizio Bortolussi

In this ZBrush tutorial, we will learn how to sculpt and texture a detailed monster. Software required: ZBrush 4R3.

What you'll learn

In this ZBrush tutorial, we will learn how to sculpt and texture a detailed monster. Throughout these series of lessons, we will cover all of the aspects of designing a scary creature within ZBrush using alternative techniques. In the first video, we will see some examples of scary imagery as well as a sneak peek of an upcoming short film which is all covered up with the word "fear". Eventually, we will start blocking out the main shapes using a very simple base mesh sculpted from a 3D sphere, detail it, texture it using just simple brushes and alphas, and add some quick fur. In the end, we will render out a turntable and talk about creativity, workflows, and how to boost your creativity with the help of TM: transcendental meditation. Software required: ZBrush 4R3.

About the author

Fabrizio got his start doing commercials for Italian television doing small maquettes and modeling digitally in Maya. He then moved internationally to relocate in Tokyo. He began to work as a freelancer for Origami Digital in Hollywood. Soon film work followed, working with Neill Blomkamp at Peter Jackson’s Wingnut Films as a freelance creature designer and texture artist. He has been lead creature designer at Production IG (the famous studio that made Ghost in the Shell) based in Tokyo. Fabrizi... more

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